
Originally Posted by
Merrigan
It was perfect that more difficult themes were tackled. Please, enough with the preening of absolutely everything and anything. We've already got it in the gameplay, with classes that must "avoid stress" at all costs as soon as they're anything other than dps; let's not start taking away the rare moments when MSQ isn't an ode to friendship. Video games are not designed to suit the escapism of players who want to take refuge from harsh reality. It can be so much more than that...
As for the OP: I really enjoyed Endwalker, but I think the theme in general should have been harder. Some themes are only sketched out, when they could have led to really interesting reflection. But, precisely to suit an audience that seems to be defined by default as ultra-sensitive, the game refuses to venture into this area. Which is a pity, given the general tone of this extension. Personally, that's what bothered me on several occasions: this sort of impression that the game is straddling the fence, then censoring itself at the last minute to suit a wider audience. It left me with an impression... of unfinished?
An example: the moment when we cause the death of the young girl and her sister, because they flee when we come to Garlemald. A very good passage, but where's the questioning of our interventionism? When do we point out that it's completely stupid to act in this way after decades of war, and by sending the warrior of light who must pass, in these regions, for a potential genocidaire? The game skims the surface of a very interesting theme, then retropedals with a meager "oh, that's sad". Lucia tells us, I think, that she's "sorry we had to witness that... Huh? No, just yell at us, tell us that coming face to face with a small, obviously indoctrinated village was bound to end this way. Address the fact that the "good" and "bad" sides are just illusions; after all, that's what you did with Shb, so go all the way! More embarrassingly, this desire never to violate the player is symptomatic of a global approach to AAA today. FFXIV is just one example. This can be felt in the gameplay (too simple, not punitive enough) and in the stories (padded, as if we were in a cocoon of kindness). The result is very consensual content, which is good as a pastime but mediocre as a game.
Just to temper things, because if I read my own post I'd be inclined to reply: "But why are you still on the game, exactly?" I liked Endwalker, I repeat myself, and I find that indeed some people are a bit harsh. But it's nowhere near what it could have been, and that's what annoys me a bit about this expansion.