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  1. #1
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Local_Custard View Post
    is that so? :0
    Can someone confirm this? I cannot check because my computer is out being repaired
    I don't remember exactly how it works, however, Allagan Rot from T2 is the first thing that sprang to mind.

    To add something else to the discussion, something I have mentioned in the past is stuns/interrupts being useful, but not in the way that they stop an attack, but they change properties of it. As an example, a raidwide does massive damage, but, if you stun it, 50% of the damage goes out as normal and the last 50% goes out as a DoT over, say, 15 seconds. Whether something like this could be coded in the current engine is unknown, but it would shake up the dynamics of a fight, especially if you had different effects based on stuns or interrupts.
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    Last edited by Mikey_R; 03-31-2024 at 07:47 AM.

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,032
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mikey_R View Post
    I don't remember exactly how it works, however, Allagan Rot from T2 is the first thing that sprang to mind.

    To add something else to the discussion, something I have mentioned in the past is stuns/interrupts being useful, but not in the way that they stop an attack, but they change properties of it. As an example, a raidwide does massive damage, but, if you stun it, 50% of the damage goes out as normal and the last 50% goes out as a DoT over, say, 15 seconds. Whether something like this could be coded in the current engine is unknown, but it would shake up the dynamics of a fight, especially if you had different effects based on stuns or interrupts.
    They might not be able to implement changing an effect on the fly, but they don't necessarily even have to.

    Let's say we simply make the cast interruptable, but if it is interrupted then the boss will cast the other spell immediately afterwards.
    This could have the additional side effect of changing fight timings depending on which spell you've interrupted and which additional casts the boss consequently performs, delaying other mechanics.
    (1)