All fair responses honestly. To add clarification this is due to relics most likely being attached to this and that I genuinely don't trust them to create an alternative that won't end up like Zadnor where you're better off farming CT and normal raids over doing Zadnor to complete your relic. And while I think just back loading the relic alternative for people who don't want to participate would be fine, I do think there are many other ways to approach it.


That also being said it is true that this most likely would then come at an over simplification of the content in question as they'd want to get people in fast and have a low gate to entry for it all. Relics in of themselves are decisive and This is so far one idea that did stick. I definitely don't want to see more things dumbed down but I also look at the fact that SE is liable to lump as much side content together as a means to *increasing multiplayer interaction* in the simplest ways possible.

As much as I don't like making massive assumptions, their track record for things point to them doing something that would in a basic sense, be multiplayer content, which would make the criteria to them, and possibly not us. Because I think what we want, multiple forms of unique and interesting multiplayer content, and what they'll offer, a hub that has multiple forms of multiplayer content, which will all blend together and not be unique, is the most likely case. Not trying to be cynical, but while they have acknowledged how things didn't pan out well with EW, they have said nothing of being better with giving us what we have asked for, and then them not really hitting the mark, see variant/criterion dungeons.

So my goal is to hopefully steer things in a better direction IF any of this were to be the case.