Page 8 of 8 FirstFirst ... 6 7 8
Results 71 to 80 of 83

Hybrid View

  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,380
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Souljacker View Post
    For the rest of the game, it's impossible to be social. There's literally no downtime, for anything, at all. You're pulling wall to wall, no strategy, just pull everything and AoE it down, never stop pressing a button, get out ASAP. When exactly can you talk to your party members? In XI, party chatter happened all the time, waiting for TP, mana regen, etc. Battles were not as twitchy, made for a more social experience. But the playerbase would literally revolt, I think, if anything close to that was introduced here. Slow trash pulls with CC? Weaponskills that were actual finishers + skillchains + manaburst you could coordinate with party? I would love to see less completely braindead pulls but all anyone cares about is their numbers up in ACT and never stop pressing a button. Party members from the queue? Might as well be NPCs, thankfully we at least have trust dungeons in case forbid we want to explore nooks and crannies\papers lying about to be read. If I'm going to go through a dungeon with nothing but "o7" and "gg tyfp", might as well do it with trusts that won't complain I lagged to read some lore.
    You definitely put a finger on one of the things that make everything impersonal. The most of player interaction one gets is in extreme and savage prog ironically enough between pulls, when there is something be explained or talked about. And even then in PF, it often ends up with a disband instead. The game has a way to generate a certain mindset of entitlement that considers that if a fast clear or true progress doesn't happen right now, then it's obviously on everybody else in the team and one would definitely have a better chance by leaving and finding a better party. And tbh I don't think it's just XIV in general, it's just how gaming has evolved over time. People those days also sometimes seem more interested into hating on each other or gatekeeping content than actually collaborating, but on that front I honestly think XIV is doing way better than 95% of online games, because the bad apples are still a minority. If anything, I think we still have the right community for a game experience that introduces more pauses and interactions instead of going for the modern fast food automach -> clear a dungeon in 10min with barely a hello.

    But this is why I always advocate for a lot more RNG and unpredictable elements. It forces players to pause and consider their options carefully before going further. RNG doesnt have to be hard. RNG just has to offer many options forcing people to stop mass pulling like monkeys, take a breath, and think, and it works the exact same way in trials, raids, etc.
    (2)

  2. #2
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    (0)
    Death Is Only The Beginning....

  3. #3
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,277
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Genuinely hope that 'improving multiplayer experience' includes fixing social tools like the friends list, and black list.
    (0)

Page 8 of 8 FirstFirst ... 6 7 8