"Most people who complain about job design have no actual clue what they want." (Title got cut off due to character limitations)
This thread popped up on the subreddit yesterday which led to some interesting discussions about job design and how to make it more interesting.
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Original Post:
I think I need to start of by saying that I agree with these people on a basic level. Jobs are way too samey and I wish SE would make them more distinct from one another and give them some meaningful gameplay differences.
What most people dont seem to understand is that for SE to give us that not only would encounter design have to change but it would also mean we cant have every single job perform near identically well on every single encounter in the game.
People keep talking about HW job design and how we should move back towards that without realizing that the changes towards what we have today were made because people kept complaining about how they werent allowed to bring certain jobs into content because certain jobs just performed much worse than others.
Making jobs more different from each other WILL lead to balance differences because the current design literally exists to allow SE to have every job perform the same. If you want them to make jobs different from each other and still want every job to perform equally well on every single encounter youre living in a fantasy world because that is not possible.
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Some notable comments:
"I love job design tbh but I think the 2 minute meta is a bit of a crutch in a sense, it also just makes filler phases feel boring. They do let me concentrate on mechanics though."
"Only exception to this is Dark Knight players who seemingly keep getting it rough more and more each expansion."
"The players don't have to have a clue what they want. They have identified something they don't like and its SE's job to figure out how to make their game fun."
"I just want something that's a little more than 1,2,3 with cooldowns inbetween the gcd's."
"discussing basically anything about how things used to be in the game is practically useless at this point when 90% of the current playerbase started in shadowbringers or endwalker. most people are simply not informed enough to have opinions on old systems because they have never experienced them, and job and fight design discussion in particular sucks because of it. maybe a hot take but as an example of what i mean, anybody that hasn't used goad before shouldn't have an opinion on if tp was good or bad. that kind of thing extends to a lot of systems in xiv."
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Source: https://www.reddit.com/r/ffxivdiscus...design_has_no/
Feel free to discuss below. Cheers.