The earrings have historically only given you +30% EXP if you're 10 levels below max or lower. So technically it will still give you +30% from 90 to 91.
But will it help a lot with leveling to 100? Nah.
Last edited by Absurdity; 03-25-2024 at 02:19 AM.




Thanks for answers. Mao in no rush to pre-order now.
Maybe. The description for them says "The bonus effect will only apply from level 1 through 90. Equippable only by Disciples of War or Magic classes and jobs." (emphasis added). If "through 90" means "until 91" then there is still an advantage to be had even by those already at 90.
And of course, as Viper and Pictomancer will start at 80, anyone wanting to try those new jobs will get an advantage too.
Unless you become an altaholic. Then, because they are account-wide, you'll get lots of actual use out them.
Across my various alts on my two accounts, I've leveled a job to L90 hundreds of times -- mainly crafters, I admit, which don't benefit from the earrings, but I've leveled a combat class to L90 at least two dozen times. The XP boost earrings have helped.![]()
Last edited by Bun_Vivant; 03-25-2024 at 03:46 AM.

yes i will preorder the same as with all the other expacs i have in the past am a long time player of this game.
Waiting for job changes.
That's gonna tell me all about if the game is actually worth playing in the future or not.
I'll be pre-ordering because I know I'll definitely be getting it. It's all the same to me whether I buy it now or later, and I get bonuses now. I won't get the digital CE because those always go on sale for half price at some future time.
For the first time, however, I am considering skipping all cutscenes and then getting caught up with the quest journal text. I know it's going to be just more of the visual novel thing for 90% of the MSQ, with most scenes showing a group of people talking to each other about their respective tasks with the same small handful of stock animations.
Note regarding the earrings: If they work like past versions of them, keep in mind the experience bonus is only granted to *monster kills*, so that means open-world kills including individual FATE enemies, as well as dungeon bosses. It's not a flat multiplier on all experience gained, so in the grand scheme of things they're not as impactful as they might seem. They generally provide the most value when you're running your highest-available leveling dungeon.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote




