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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,736
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    So rewatching the PAX announcement and how it was specifically mentioned at some point that they meant to focus on encounter and battles variety, versus jobs and level progression that they want to keep the same for this one, I'm getting more depressed. I mean sure, way more variations and making encounters a lot less boring or tedious is always good to take, but it's like no new rphys for me. I feel like this isn't going to be the expansion for me, because they only care about their damn encounters and nothing else.
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  2. #2
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Valence View Post
    So rewatching the PAX announcement and how it was specifically mentioned at some point that they meant to focus on encounter and battles variety, versus jobs and level progression that they want to keep the same for this one, I'm getting more depressed. I mean sure, way more variations and making encounters a lot less boring or tedious is always good to take, but it's like no new rphys for me. I feel like this isn't going to be the expansion for me, because they only care about their damn encounters and nothing else.
    This will only do for me if this allegedly 'less boring' is a change in the encounter design itself that makes those fun on reclears. Especially for healers.

    Right now a high end encounter is actually really hard (for my skill level at least, and considering that I'm a PF raider atm), but as soon as I complete the fight, it goes from 'struggle bus' to 'snooze fest' on reclears. It doesn't help that we realistically can only complete 1 fight per week. We can't even help others without possibly messing up their loot table.
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