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  1. #1
    Player
    ForteNightshade's Avatar
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    Kurenai Tenshi
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    Quote Originally Posted by Valence View Post
    It also saved the game later with Midas and confirmed it with Gordias, and the game was still running on the same battle system, so take that as you will...

    ( aka to spell it plainly, it was encounter design that was problematic, not battle design )
    Midas, to date, is the lowest cleared content in the game's history. Yes, worse than Gordias. Despite being praised, it contributed just as much if not more to utterly burying the raid scene. Creator is when things turned around due to them severely nerfing Savage difficulty and introducing cross world Party Finder.

    On the whole though, despite liking Heavensward, it's hard to argue jobs were well designed back then. Several were more than a little janky and balancing as a whole was laughably bad. Stormblood is about when they hit a good compromise, albeit with poor job balance still being an issue.
    (0)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #2
    Player
    Vyrerus's Avatar
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    Vicious Zvahl
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    Quote Originally Posted by ForteNightshade View Post
    Yes, worse than Gordias.
    That's simply because of its final fight. Midas's first three fights were comparable and easier than Gordias, for the most part. You see a lot more clears in Gordias because it became easier to overpower it unsync'd sooner, as it has nothing as cockblocky as Gavel (Nisi kinda close though). That, combined with the fact that they've never nerfed Midas's bosses afaik, while they at least nerfed Living Liquid at some point = more Gordias clears.


    Also I wouldn't say that Creator was a severe nerf to Savage difficulty. It was Savage difficulty without any stone wall mechanics. i.e. Late phase mechanics intended to wipe you for the slightest mistake on anyone's part. Whereas Gordias and Midas had fights with many phases, each phase ramping up as harder, and more intricate, Creator ramped up and then leveled off. It largely mirrored Binding Coil of Bahamut, blow for blow.

    Binding Coil had: Two mechnically oriented bosses. A "trash" fight. Then Twintania, as a far and above leg up in all aspects over its previous encounters.

    Gordias had: A mechanically oriented first boss. A "trash" fight with a unique crowd control machine. Living Liquid as an extreme leg up in all aspects over those encounters, and then The Manipulator. Manipulator had some obtuse mechanics, but was chiefly gatekept by insane damage check and Nisi (which was largely cheesed with Healer LB3 strat, though some groups did beat it by executing the mechanic). Most groups never made it past Living Liquid, and of those that did, most of them stopped being able to clear Living Liquid after the tank nerf in 2.2.

    Second Coil had: Four mechanically oriented bosses, all with many rough phases, and all with some form of stonewall mechanic. These being:

    T6: Blighted Bouquet (pre-nerf), Hypercharged Slug enrage, and Slimes enrage if not eaten by slugs.
    T7: Cursed Shriek, Petrifaction, really the whole original fight. OG fight saw Petrified players instantly die to next instance of damage, meaning anyone clipped by any Voice, Shriek, or Petrifaction = Dead.
    T8: Allagan Field - Literally impossible to live through without a shield healer cutting the damage from towers
    T9: Pretty much the whole fight, even more so than OG T7. This had everything.

    And this doesn't even touch on the salty dev response where they created Savage because people actually did beat Second Coil by like week 2 or some shit.

    Midas had: Four mechanically oriented bosses. The moblin with his alchemy potion mechanics. The Combaticons reference gauntlet fight. Illuminati Leader and his jails. Brute Justice (Bruticus reference).

    A5: Moblin didn't slow many groups down. Biggest thing was making sure your OT didn't self-heal and draw the pig rats to the minotaur. Some simultaneous mechanics thrown out at the end to cause a hiccup, rather than to stonewall.

    A6: This is where the fun begins. Gauntlet against the 4 Combaticon reference robots. Blaster (Blast-off), Swindler(Swindle), Brawler(Brawl), and Vortexer(Vortex). You fight each robot, each taking a few minutes, each with a sort of enrage of their own. Each with something comparable to a stonewall mechanic. Fail any one robot, you start over from the beginning. Hard enrage timer that kills you outright if you fail to kill all robots in the time limit that starts on engaging first robot. Biggest stonewall mechanic was the juggling of the lightning and water debuffs against Vortexer as far as I remember. Instant wipe upon mechanical failure by people juggling. Remember these mechanics, because they all come back in A8

    A7: A rough fight, but not comparable to Living Liquid. Phases were segmented and notable by which role was the initial target for imprisonment. It put out a lot of damage, while also requiring a lot of movement around its modular arena. This arena would condense from a large square into a tight circle surrounded by spikes. Stand in spikes = die to raid wides. GIANT BALLS. When spikes go away.

    A8: Harder than Living Liquid and perhaps harder than Manipulator as well. An incredible amount of phases, all mechanically able to stonewall. All A6 mechanics make a return. The final Combaticon, Onslaught appears here as the first boss. Includes a gauntlet of the A6 bosses where their mechanics are now mixed. After all that they fuse, of course, and then you get several phases against Brute Justice. The hardest bit and the stonewall mechanic is Gavel. It's an obtuse Team Jump Rope style mechanic where everyone has different mechanical checks they have to meet that have a Rue Goldberg machine style interaction with one another.

    Final Coil had: Four mechanically inclined fights, however, the mechanics mainly rely on outgoing damage vs. mechanical pass/fail. Lots of wiggle room.

    Creator had: Four mechanically inclined fights, but sort of the same deal as FCoB.

    All in all, I may have forgotten some things, but I hope you get what I mean. Midas wasn't worse than Gordias until its final fight. And the middle turns/tiers for raids in XIV tend to be where they shove the most mechanically inclined pass/fail mechanics anyway, historically. I think they put these spikes, even if they're just one fight or one half of a fight, mainly to make raiders feel accomplished when the next tier feels easier to them. It's not a nerf, it's a design. And I know they said something like, they eased off the gas for Creator or something like that, back then... but I think, of course, they'd say that. After all, their battle design team essentially, "Won" the rat race vs. the week 1 clearers they'd been salty with since Second Coil.
    (0)

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    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  3. #3
    Player
    Maltothoris's Avatar
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    Malto Thoris
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    Quote Originally Posted by Vyrerus View Post
    That, combined with the fact that they've never nerfed Midas's bosses afaik,
    Correction, they nerfed Midas a total of three times.

    https://na.finalfantasyxiv.com/lodes...974.1709095906 This was the first one with mainly nerfs to A6s since it was deemed harder than A7s at the time.


    The second time was when patch 3.4 showed up. https://na.finalfantasyxiv.com/lodes...e18865b70097a6

    The last time was 3.41. https://na.finalfantasyxiv.com/lodes...974.1709095906
    (2)
    Last edited by Maltothoris; 03-27-2024 at 07:51 AM.

  4. #4
    Player
    Vyrerus's Avatar
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    Quote Originally Posted by Maltothoris View Post
    Correction, they nerfed Midas a total of three times.

    https://na.finalfantasyxiv.com/lodes...974.1709095906 This was the first one with mainly nerfs to A6s since it was deemed harder than A7s at the time.


    The second time was when patch 3.4 showed up. https://na.finalfantasyxiv.com/lodes...e18865b70097a6

    The last time was 3.41. https://na.finalfantasyxiv.com/lodes...974.1709095906
    Ah, I guess I wouldn't have noticed to remember. My group at the time was getting by A6S fairly easily, and I have a log screenshot of me killing my best friend while charmed(confused I guess) from one of our attempts. Fun to know!
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    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  5. #5
    Player
    ForteNightshade's Avatar
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    Quote Originally Posted by Vyrerus View Post
    That's simply because of its final fight. Midas's first three fights were comparable and easier than Gordias, for the most part. You see a lot more clears in Gordias because it became easier to overpower it unsync'd sooner, as it has nothing as cockblocky as Gavel (Nisi kinda close though). That, combined with the fact that they've never nerfed Midas's bosses afaik, while they at least nerfed Living Liquid at some point = more Gordias clears.

    Also I wouldn't say that Creator was a severe nerf to Savage difficulty. It was Savage difficulty without any stone wall mechanics. i.e. Late phase mechanics intended to wipe you for the slightest mistake on anyone's part. Whereas Gordias and Midas had fights with many phases, each phase ramping up as harder, and more intricate, Creator ramped up and then leveled off. It largely mirrored Binding Coil of Bahamut, blow for blow.
    As already noted, they nerfed did A6S because it walled the raid community even earlier than Living Liquid due to its sheer difficulty. Furthermore, Living Liquid was never nerfed on content but only after Midas released. Likewise for Manipulator. So no, the survey data from Lucky Bancho was not bloated by subsequently nerfed clears.

    As for Creator, not only did Yoshida deliberately say they scaled Creator significantly lower due to how poorly received both Gordias and Midas were but looking at the fights themselves and it's a night and day difference. Alexander deals noticeably less damage, has significantly less HP relative to the ilvl and the mechanics are more forgiving. On the whole, it's a massive step down from Brute Justice and Manipulator. The same can be said for 9-11 but not to the same extent since the differences between each comparable turn weren't as notorious, Living Liquid and pre-nerfed A6S nothwithstanding.

    Regardless, I didn't say Midas was an inherently worse tier but rather the least cleared. Between it's mechanical difficulty, especially Brute Justice, pre-nerf A6S and Gordias, the raid community was completely burnt out. Hence why they completely changed focus from Creator onward.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #6
    Player
    Vyrerus's Avatar
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    Quote Originally Posted by ForteNightshade View Post
    So no, the survey data from Lucky Bancho was not bloated by subsequently nerfed clears.
    You said to this day, and I assumed your data was showing all clears done between now and then. Not just ones done while raid tiers were current?
    (0)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore