Quote Originally Posted by Battler-Ushiromiya View Post
It never ceases to amaze me that you people think going back to heavensward raid design is a good thing when it almost ruined the game.
Heavensward raid design was considered enjoyable again by Creator Savage, and Midas was a step back from Gordias in terms of raw math and bad mechanics (Gavel not withstanding).

It was only Gordias that nearly killed the raiding scene and game. And this was largely due to coming out before adjustments to the undertuned DRK, AST, and MCH as well as people's unfamiliarity with harder fights/complex mechanics. They had to try it at some point, they just overtuned it a bit too much. And then honestly, mechanics like Digititis and Nisi suck donkey nuts.

But if you actually played back then, you would know that people coming to try FFXIV from WoW and other places wanted it to be hard. They were coming to see it for its purported difficulty. By assuming the identity of difficulty, it played off of the Dark Souls mania that was sweeping everywhere back then, and you'd have new streamers come in and say it was EASY because they did a 24 man, only to have to eat their words when they tried even just an Extreme.

And you don't just look at Savage fight design to know raid designs. Extreme fights count too, and Heavensward had some of the best. Chiefly, Thordan, Sephirot, and Ravana. Ain't getting through any of those with just a Dorito of Safety. And they were bad ass, awesome fights.