Quote Originally Posted by LuciferNacht View Post
Yes, it is. The players capable of maintaining their 123 rotation and more, are logically realizing the rest of the playerbase cannot and are saying spend dev time and money on content that we can all enjoy.

I will continue advocating for SE to spend their money on wise development investments when there are people like you defending subpar play.

Oh "sometimes people will fail" is such a ridiculous buzz phrase meant to elicit brownie points. Reading comprehension is key in life, the post is not talking about occasional mistakes but general player skill level with their job. This isn't even touching on mechanical fluency.

The reality is everyday these people are queuing up not knowing their jobs, not fulfilling the duty of their roles and the other 3 or 7 or 23 players are forced to just deal with it because to ask for the basic decency of competency is considered bullying.

SE gets to set the rules of what they want the community to be, not you, or I. If they want this to be a game for casuals that do not have to respect the time of others, I am not going to fight that. I am going to just play with my friends.

In the meantime though, I will continue to advocate for dev dollars to be spent on things the majority of people in that community can enjoy, not just 30%.

It's realistic view of the player base. It's not elitism, the MAJORITY of players are not learning how their job works and you can be salty all you want but oversimplification is your reward. Enjoy.

Also, you don't have to take my word for it! Believe the devs who have all the data on the player base! <3 That's why everything has been dumbed down in the first place. To accommodate what people can actually handle.

This is a business first and foremost, and they want the majority of people to keep playing.
I find it rather amusing that that you attempt to lecture people on reading comprehension when you're more concerned with your own viewpoint than with understanding other people's opinions.

If you want to throw around buzz words, "Wise development investments" from the point of view of a player is subjective. However, "sometimes people will fail" is not. Suck it up buttercup- people's general skill levels will vary and it's not as black and white as " they don't even read their toot tips". You have no idea of how many people don't read them - nor do I. Having the idea that the majority of the player base does not and does not want to is elitist without cold hard metrics to back it up. Otherwise it is based upon your own limited empirical evidence.

Finally, while I would agree that the devs are in the best positions to obtain player metrics, if you believe that "the devs" are incapable of drawing incorrect conclusions and consequently creating imperfect design decisions in this so-simple game - I have a nice bridge for sale for you