it just seems very anti-game design to me to have job design and fight design be so utterly disconnected in the way they are now, and I don't believe Yoshida and his team will achieve their goal of making fights seem less repetitive so long as it remains that way. after all, isn't the appeal of choosing your class in an RPG being able to approach a fight or situation in a way only your job can?

it feels very misguided to only focus on encounters, you need to account for both jobs and fights. in my opinion, anyway.