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  1. #91
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Hanayumi View Post
    Pst... uhh... these reworked jobs are being played more than ever, and because of that... as far as the devs are concerned, they feel they did right. So... yeah... get use to it or move on to another game, these changes are definitely going to continue...

    If you tell people they would get paid for zero work at their jobs, people would never take off. Crazy.
    (3)

  2. #92
    Player
    Asako's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    361
    Character
    Asako Natsume
    World
    Lich
    Main Class
    Warrior Lv 100
    For me Monk was the biggest letdown. As a Tank and Healer main since ARR I rarely played DPS, I would usually stick to Monk when I had to play DPS. That being said I could play any job to a decent enough level. However Monk was always my favourite, it was fast, hit hard and oyu got rewarded heavily for doing the posiitonals right.

    When the Tornado kick meta came along I started to lose hope in the job as it felt counter intuitive. Riddle of Fire slowing the job down was also kinda disappointing.

    Once Shadowbringers came out however and I got to level 76 and unlocked Riddle of Wind Greased Lightning 4 the job felt absolutely sensational again. This was perfect for me. It was here that the job reminded me of DBZ. You started out as a SSJ with GL3. Later by popping Riddle of Fire you Increased your damage but lost speed, but like the pumped SSJ in the Cell Saga. When level 76 we became Gohan, hitting that GL4 or SSJ2, getting more power without the loss of speed. This to me was peak Monk, a super fast powerful brawler.

    The only issue Monk had at this point was the boss models being far too big. Yoshi mistook that for people not liking positionals when what we didn't like was every boss turning every 2 seconds to do every mechanic with their massive hitbox rings always moving away. [a major issue I have with Tanks atm, they need to let Tanks control the boss positional again]

    Instead we got the current wet mess of a Monk job that just feels boring to play. The Master Gauge is unlocked with PB at level 50 but doesn't do anything but ruin your rotation until level 60. Anatman does nothing, most positionals are removed and has you pretending they still exist to get any enjoyment with the new riddle of wind being an absolute joke of a button. At the very least Anatman should freeze and reset your Twin Snakes buff, form shift you and also recharge your Chakra at the same time, currently you are choosing which you want to keep and 99% of the time you just get your chakra back and form shift as saving one easily replaced buff isnt worth it.
    (1)

  3. #93
    Player Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,099
    Character
    Peter Redhill
    World
    Halicarnassus
    Main Class
    Bard Lv 100
    To me, having to completely rework a job just shows that the team working on it doesn't understand the job. Granted, we aren't going like Bard is going to switch out bow for harp, but still, how hard is it to keep up with a design philosophy?

    I think Summoner is moving in the right direction. At first, they wanted it to be knock off Warlock from Wow, but now I feel like I'm actually summoning things.

    To me, it just makes you as a company look bad. Like New Coke changing what isn't broken for no reason and having to go back square one. I'd fire you if you worked for me, is all I'm saying

    In saying that, I am pro job simplicity. A Warrior does Warrior stuff a Dark Knight does Dark Knight stuff. I get some things have to overlap, but I want them to feel unique in their own ways while staying true to what the job describes itself as.
    (0)
    Last edited by Ardeth; 03-30-2024 at 11:56 PM.

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