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  1. #81
    Player
    Grizzlpaw's Avatar
    Join Date
    Aug 2023
    Posts
    50
    Character
    Kuma Grizzlpaw
    World
    Seraph
    Main Class
    Dark Knight Lv 67
    Quote Originally Posted by BokoToloko View Post
    "If people don't blindly agree with me, they're dismissing my opiniopn"

    Two can play this silly game.



    Not going to bother with this one. IF you're so illustrious, then pray tell what difference did GL uptime make for monks compared to literally every other melee class, other than being punished considerably harder than other melees during downtimes. GL uptimes was one of the main complaints prior to rework but, apparently, that didn't seem to be the case according to you.
    Why is there a talking clodsire the thread? Why are they a gunbreaker main? I have many questions.
    (1)

  2. #82
    Player
    Volkai's Avatar
    Join Date
    May 2011
    Posts
    42
    Character
    Kaiyalai Stacianodel
    World
    Mateus
    Main Class
    Sage Lv 90
    Quote Originally Posted by rawker View Post
    Now let's see them drastically change a job you loved so much just to appease another.

    You are saying this because the current SMN fits your criteria. The main problem that bas been discussed here is that an entire playerbase, mind you who are also paying for subs, is that they are no longer represented. If the game didn't introduce pet systems from the get go, it will not attract people who like it. But the thing is, they did implement a pet system. It survived 4 expansions... then all of a sudden, they have completely removed it so abruptly just because what?

    That is something lovers of current SMN will never understand.
    Oh, you mean when they removed Thunder from Arcanist in patch 2.1? When they decided Gladiator's suddenly forgot how to use Daggers? When White Mages and Black Mages stopped getting one-handed weapons and Shields? When Protect and Shell were removed? Or when they implemented Red Mage in 4.0 but as a DPS instead of the Healer I had played it as in FFXI? When they removed Dark Knight's ability to use all of HP, MP, and TP and individual resources to fuel different aiblities? WHen they removed Flash from Paladin? When I could no longer create a Jank Paladin, before Jobs even existed, by cross-classing up Protect and Cure and Stoneskin?
    Yeah no, I DO understand.

    They killed the Class I immediately fell in love with at the relaunch, and then they deleted its long-rotting corpse and replaced it with a different Class, a different Job, one that carries the soul in a new body.

    As for your 'paying for subs' quip, my subscription is currently at 3,750 days, so we can set subscriptions aside with this conversation. Especially since only active subscribers can even post here.
    (1)
    Last edited by Volkai; 03-29-2024 at 02:39 AM.
    Kindness, Curiosity, Steadfastness.

    "It's okay if it takes a long time to realize some things, even important ones."

  3. #83
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Aravell View Post
    Once again, no one is saying jobs should never be changed ever, the point is that the dev team should at least acknowledge the feedback from the current playerbase of the job instead of changing the whole thing without warning and going "Meh, they would've quit anyway".

    Also, it was very much possible to give SMN the flashy summons to make them "feel like a summoner" (whatever that means) without completely deleting pet management and DoTs.
    Old SMN didn't actually have pet management. Everquest Magician and Necro have pet management, FFXIV had skills cast by proxy. The pet didn't do anything but auto attack and you used skills on your hotbar with your cooldowns that were activated at the pets location.
    (3)

  4. #84
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Another problem with how SE has approached reworks is that each one has either been luke warm or extreme, and is never placed within the range of player feed back to spefici abilities or issues with ping. And I wonder if Yoshida has noticed how circular the issues with XIV are, from C/V to Sync'd content, to these major changes. Like we keep coming back to the core systems of XIV everytime we talk about issues in any part of the game and it makes me wonder how we'd be looking at things if XIV at it's core wasn't was bland and disjointed.
    (0)

  5. #85
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Volkai View Post
    Oh, you mean when they removed Thunder from Arcanist in patch 2.1? When they decided Gladiator's suddenly forgot how to use Daggers? When White Mages and Black Mages stopped getting one-handed weapons and Shields? When Protect and Shell were removed? Or when they implemented Red Mage in 4.0 but as a DPS instead of the Healer I had played it as in FFXI? When they removed Dark Knight's ability to use all of HP, MP, and TP and individual resources to fuel different aiblities? WHen they removed Flash from Paladin? When I could no longer create a Jank Paladin, before Jobs even existed, by cross-classing up Protect and Cure and Stoneskin?
    Yeah no, I DO understand.

    They killed the Class I immediately fell in love with at the relaunch, and then they deleted its long-rotting corpse and replaced it with a different Class, a different Job, one that carries the soul in a new body.

    As for your 'paying for subs' quip, my subscription is currently at 3,750 days, so we can set subscriptions aside with this conversation. Especially since only active subscribers can even post here.
    Were the changes you have mentioned as drastic as completely shoving an archetype aside for oversimplification? I find it rather absurd and insulting to compare it with those you listed as it pales in comparisson with they have done with SMN.

    As for the subs, be it 60 days or 3650 days, there could be a plethora of reasons for the parity between the # days subscribed but it doesn't take away the voice of those who have less.

    Bottom-line for my entire argument is that the game started with SMN being a pet job and drew in players like me to it. It survived for 4 expansions and then got shoved for an insulting oversimplified kit.
    (4)

  6. #86
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,227
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Pst... uhh... these reworked jobs are being played more than ever, and because of that... as far as the devs are concerned, they feel they did right. So... yeah... get use to it or move on to another game, these changes are definitely going to continue...
    (2)

  7. #87
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Hanayumi View Post
    Pst... uhh... these reworked jobs are being played more than ever, and because of that... as far as the devs are concerned, they feel they did right. So... yeah... get use to it or move on to another game, these changes are definitely going to continue...
    And as countless people have said... not because it is great but because it is simple and smooth brain.
    (4)

  8. #88
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,682
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Hanayumi View Post
    Pst... uhh... these reworked jobs are being played more than ever, and because of that... as far as the devs are concerned, they feel they did right. So... yeah... get use to it or move on to another game, these changes are definitely going to continue...
    Introducing new job in 7.0 GOD

    You take no damage, you can’t be killed and you one shot the savage boss with 100% accuracy

    What you mean balance, the job is popular so it must be the right decision right
    (3)

  9. #89
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,012
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Introducing new job in 7.0 GOD

    You take no damage, you can’t be killed and you one shot the savage boss with 100% accuracy

    What you mean balance, the job is popular so it must be the right decision right
    Jokes on you, the god job is already in the game and it wields an axe.
    (9)

  10. #90
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,369
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Hanayumi View Post
    Pst... uhh... these reworked jobs are being played more than ever, and because of that... as far as the devs are concerned, they feel they did right. So... yeah... get use to it or move on to another game, these changes are definitely going to continue...
    Pst... you know how they could make those jobs played even more? Turn everything into one button.
    (6)

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