Quote Originally Posted by SieyaM View Post
Any change to any job will risk alienating players from it, there is no change that is going to make all the current players happy while attracting new players to it. I don't think developers should insist on keeping a job design simply because some players may be adverse to changing it. In the case of SMN there are some very vocal players who are positively infuriated by the changes but in the end they are far far fewer than players who are playing the job and even enjoying it.
Once again, no one is saying jobs should never be changed ever, the point is that the dev team should at least acknowledge the feedback from the current playerbase of the job instead of changing the whole thing without warning and going "Meh, they would've quit anyway".

Also, it was very much possible to give SMN the flashy summons to make them "feel like a summoner" (whatever that means) without completely deleting pet management and DoTs.