Quote Originally Posted by Merrigan View Post
In the case of the summoner, it seems to me (and I could be wrong here) that the class is played more now. So it's rather a success from their point of view, regardless of whether the old-timers are angry or not.
It's played more (and even there I'm not sure) because it's braindead. If we start gauging the success of the game by the neurons it takes to play every one of its jobs, then I don't even know why I'm still playing tbh. Maybe I'm just at odds with the bigger part of the community, ShB babies and whatnot. It's what tends to happen when you shift enough the type of audience and gameplay you design in a way. You attract more players that have mutually exclusive needs and likes in the game, and you end up with old timers clashing with the new baseline.

If this continues like this, I'm legitimately considering to just drop raiding altogether. It saddens me, but I'll still have the story to enjoy (and pvp ironically, that savior that came out of nowhere this expansion). As a result i'll feel that the price I pay every month is harder to justify, but it is what it is.

Quote Originally Posted by Merrigan View Post
Anyway, in relation to the original post: on the contrary, regular reworks (every two expansions) wouldn't be unwelcome. It would probably mean changing hands, but that's not dramatic in a game where you can play all the jobs. Not accepting this is tantamount to asking for what's currently happening, i.e. the more or less clumsy addition of new stacks in rotations, new powers that have no real impact or synergy (SAM, Shoha) because the overall dynamism of the job has already been drained for ages... And that it should be renewed in depth to find new avenues for improvement.
I have looked through all the job roster to find the niche the old one filled for me as a main job. Never found any. I play bard as a backup because it's fun, but it doesn't tick all the boxes either.

Other jobs in the roster are neat to have variations and try out other things from time to time, but they don't replace a main job. Especially when you consider that there is not only jobs, because 19 sounds like a lot, but there is also subroles, and while I like playing a bit of everything in casual, I can't stand tank, healers (lol healers), melee dps or casters in challenging content. That's just not me, so it leaves me with 3 jobs to choose from.

Maybe I'm too picky? Maybe that's a me problem? It's possible, I know a lot of people that move across all of the roster, and I do envy them.

Quote Originally Posted by CelestiCer View Post


Hey, what the Hail... that stung... My enjoyment doesn't matter until my favorite Job reaches rework levels of absurdity or something D: ? ( meanwhile Blackmage... jk )

I don't throw other Jobs or players wishes and desires for homogenization's / simplifications to stop under the Bus or keeping an ounce of Job identify from being erased, through Reworks or Not ( except Blackmage, big obviously ). Samurai's recent total changes ( or lack there of ) boils down to more then just 1 singular skill removal. Coupled with how Square implemented the changes paired with BS excuses which we debunked up-down-left-right-everyway as it didn't resolve nor tackled any issues Square stated those changes would do till this very day, rubbed players the wrong way. It sows doubt to not have us have faith in future Job Changes - Rework or Not. I really do hope all Jobs get improved in Gameplay... here's to hoping in DawnTrail, mhm.
Once more, I absolutely hate what they did with kaiten or the bard's repertoire (but they need to change ballad, it feels like shinten spamm on steroids no matter the expansion and my wrist hurts, it's only fun on AoE rain of death). It's part of the whole same issue with butchering jobs in favor of obsessive encounter gameplay, but I still wanted to keep those separate in the OP because it's still different. Be glad they don't rework samurai fully the same way. Kaiten would be the last of your worries if they did, and it's scary to think about.