Quote Originally Posted by Aravell View Post
It's because they haven't once gotten a full rework done in a way that didn't alienate the original playerbase. The best they've managed was a lukewarm reception for the PLD rework.

Almost everytime, the people praising a job rework are the people who only started playing the job because of the rework.
I'm asking sincerely, not to be sarcastic, and recognizing without question that many jobs could use a little extra thought in terms of design, but isn't that the sign of a successful rework?

I mean, from experience with MMORPGs: NO rework is appreciated. If we listen to the MMO fanbase in general, the job needs to retain its identity (which can mean anything and everything; Zofian talks, a little above, of colors for example as being an important identity base. Something I personally don't understand at all); but still undergo changes so that you don't die of boredom after playing the same character for 3 expansions. That's... Complicated. In fact, if we're honest: the original playerbase would certainly grumble no matter what they did, because beyond the design, there's also an attachment to the character that goes far beyond the rational appreciation of a rotation.

In the case of the summoner, it seems to me (and I could be wrong here) that the class is played more now. So it's rather a success from their point of view, regardless of whether the old-timers are angry or not.

Anyway, in relation to the original post: on the contrary, regular reworks (every two expansions) wouldn't be unwelcome. It would probably mean changing hands, but that's not dramatic in a game where you can play all the jobs. Not accepting this is tantamount to asking for what's currently happening, i.e. the more or less clumsy addition of new stacks in rotations, new powers that have no real impact or synergy (SAM, Shoha) because the overall dynamism of the job has already been drained for ages... And that it should be renewed in depth to find new avenues for improvement.