Given the fairly consistent direction with Dragoon over the years i've been some what content, that being said it does need changes, the job is too smooth and the lack of heavy hitting moved mixed with the lack of there being something that upsets the flow makes the job very easy to go smooth brained with in most content. Throughout Pandemonium the fights have been okish enough to have enough ups and downs to make it feels fun. However I wish the job did this naturally.



A good example if you don't get my point would be looking at Ninja, you have a few distinct phases within your rotation, from the beginning of your opener into the actual burst, and then preparing your secondary burst before the full rotational reset. It's Diverse enough to keep you engaged but consistent enough to not feel bloated or overly full. DRG needs something similar and to say "just make it like reaper" feels reductive. I want DRG to stand on it's own identity and do better with what it had and now has to create a much more consistent feel and identity for it going into DT. And I hope they can deliver.