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  1. #11
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by VentVanitas View Post
    what about pre-EW SMN wasn't "Summoner" enough, though? why does it have to fall more in line with some arbitrary definition of what a "real" Summoner is? is it really that bad for XIV to have its own unique take on a Summoner job?

    if you enjoy it good for you, but I personally don't think it should have come at the cost of eradicating an entirely unique playstyle from the whole game and leaving players like me with nothing to go to. especially when EW SMN itself doesn't even bring anything new or unique to the table and a lot of the elements that people praise EW SMN for are things that already existed in previous versions.
    From a gameplay standpoint, new Summoner is hilariously under designed and is insulting to former Summoner mains. But from a thematic standpoint, I vastly prefer the job's new aesthetic direction. FFXIV is its own game, but is still deeply connected with the series proper, and for a lot of people, the identity of a job's gameplay is extremely important. Summoner has always struggled to feel like a proper representation of the Summoner job from the series, which is otherwise one of the most prominent in terms of its identity. Summons were a tacky DOT with ugly, underwhelming representations of iconic Final Fantasy characters--the summons themselves.

    This is not to say that I feel the old Summoner's gameplay was bad or didn't deserve to exist. I just don't know why we called that job "Summoner" at all. I would've just called that job "Arcanist" and leave "Summoner" as an available concept that could be explored later instead. That way the original playstyle could be preserved while leaving the door open for a job that would better represent the Summoner namesake for players who like the identity of Summoner. (Something better than the attrocity that we got in Endwalker no less). I'd say the same for Bard as well.

    "Bard" is not a Bard. It's something else, and I would rather call it something else so that a real Bard could exist in the future.
    (4)
    Last edited by ty_taurus; 03-25-2024 at 11:40 AM.
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.