Quote Originally Posted by Jeeqbit View Post
You really think they aren't considerate? They are in Japan and people in Japan are more considerate than most people in the west. Dealing with people in the west is exhausting tbh. Me this, me that.
Spare me the cultural clichés.

If anything I have faith in the devs to listen, and I do know they are considerate. Even too much so at times.

Quote Originally Posted by Jeeqbit View Post
They do have to weigh it up. Take MCH for example - a job that virtually didn't exist it was so unplayed. They redid it like a whole new job for Shadowbringers. Did it upset the few people who played it? Sure, but when weighing it up, they didn't affect the scale next to the amount of people who didn't like the job in Stormblood.
I am also not sure respectfully to appreciate your "screw the minority" approach and discarding it like it's just an inevitable fact of life. A game that consistently sends middle fingers to its veterans is threading into weird waters already. When you see the amount of people that are just scared now when any job rework is announced instead of being thrilled (like we were for MCH back then), it's very telling in itself.

Quote Originally Posted by Jeeqbit View Post
Many, many people are glad it's an actual Summoner now.
There is something morally crooked in discarding your biggest fans to make room for more, when there is often alternative solutions or better middle grounds (or new jobs...).

Quote Originally Posted by Jeeqbit View Post
You still have 3 casts, and Ruin as filler if you didn't delay the GCD enough prior to repeating the rotation.
You can literally choose earth, wind or fire and at level 90 you can choose between two buttons, such as the ifrit dash or the ifrit casts.
Garuda's wind AoE would qualify as a DoT, technically, except it doesn't have 100% uptime.
Do I really have to reply to this?


Quote Originally Posted by Jeeqbit View Post
It was intended to make it super popular and "an actual summoner". It was worth it in my opinion because the egis just weren't fitting. Most of the people playing it, did so for the gameplay, not "because it was a summoner", and SE could easily make a new job that is similar to it "for the gameplay".
Having an actual summoner is mutually exclusive with having good gameplay?

Quote Originally Posted by Jeeqbit View Post
But quite honestly, it doesn't seem... less-complicated now. So I'm not sure that it helped anything lol. I still don't see any Monks.
Some jobs having less numbers and being more niche is not dirty. We constantly have to deal with absolute tools that don't even play the job that will always show up and argue for it to be changed under the guise that it's not played enough.