Gonna have to respectfully disagree.
SMN was fun and I loved spreading DoTs, but that’s not what a FF summoner is about and it lost its identity over time. Plus Yoshi-P had already said that he doesn’t like balancing pet jobs and with pets being diminished every expansion for all jobs with a pet, it was only a matter of time. By time before the rework, the rotation felt bloated and maybe I was a bad SMN but I remember it not feeling really smooth to throw in pet actions in the middle of the rotation.
That said, the rework feels like it needs a lot of work on its own to be more fun, but I think they’re much more on the right path for job fantasy and it feels a lot more like a real FF summoner than it did before. Egis just aren’t it.
As for MCH, I had been trying to be a MCH fan ever since HW because I had been wanting to play MSK since 1.0 beta only to be told by Tanaka to “wait until release” and then “it’s coming eventually”. I wasn’t a fan of HW MCH because of 1-1-1-1 rotation if you have bad luck and outside of wildfire it was boring. SB tacked on a whole new mechanic without addressing the issues I felt I had with the core gameplay and I dropped it after capping it.
I enjoyed the remake of MCH in ShB and it felt more like a whole class. They brought in abilities from the FFVI MCH so it feels like an actual machinist and not just a gunner. I still think it needs retooling around to give it more of an identity while sitting with BRD and DNC but I think it’s still a step in a better direction.