Quote Originally Posted by Valence View Post
Well I loved the heat gimmick on SB MCH and I do feel it still retained enough of the HW concept. Could have kept some cast times? Sure, why not, but I don't play rphys for immobile cast times either, even though the procs removed them, else I'd play casters. HW MCH also had truly boring issues like mildfires. I have nothing against a WF weaker variant, but those could be infuriatingly bad with the 1-1-1-1-1 proc fishing. I do agree however that those issues were already fixed with the increased ammo count per minute in SB and a better spread of it. I really liked HW MCH, and I honestly don't feel it was contradictory with what was added in SB either. It's ShB that nuked everything down the drain.

Can't say I agree with the heat system, it felt inherently proper to the design and I'd kill to get my overheat bursts back into the game (as well as heat management). But more importantly than anything, sure, I'd kill for ammo and procs to be back. I'll never forgive them for making this a ranged melee with an unbranching combo filler.
While I respect your opinion as a fellow old MCH enjoyer, I think we simply enjoyed different things about the job. I vastly prefer HW MCH because if the choices you had to make, dropping Gauss Barrel for extended movement, knowing when to Hypercharge and which turret to use it with, knowing when to support your healers or melee who are hurting for resources, plus dropping Gauss Barrel to squeeze in the last auto before Wildfire explodes was an amazing feeling.

I personally felt that SB introduced a bit of unneeded clunk into the kit while removing aspects of what I enjoyed, which is why I don't favour it. It's worth noting that I don't think the SB kit is bad though, I just think it's not a good evolution to me.