It's really cool as is I think
It's really cool as is I think
I wouldn't worry about big changes to BLM considering it's Yoshi-P's main job.
Its one of the more difficult jobs, so if anything would change, it would be making things a bit easier. But as its difficulty is mostly cast time related, that is highly unlikely to truly happen. Except maybe having spell speed give a better effect here (potentialy also promoting the materia here again).
And that would also only be the case if bossfight design would demand that. To which i suspect they would just provide more mobility tools instead of reducing cast duration, and then have those unlocked in DT (which is fine to me as it can cause a decent enough shift in playstyles, without instantly changing the job entirely). As long as that new ability doesnt allow spamming and requires careful usage, it can do fine enough.
Or instead of a mobility tool, a statis ability, allowing them to dodge an aoe without having to move away (raid wides not being dodgable).
There are quite a lot of ways they can go without changing too much, yet still have a significant enough change as result. Most important though is that the base playstyle remains.
It'll catch a stray bullet again.
Lets see...Transpose clearly needs to be changed to a 30s CD so it lines up with the 2m meta.
make leylines CD 30 seconds lets do it, 100% always in your leylines
If Blm changes too much I'll be sad, I doubt it but you never know x). BLM is genuinely one of the best designed jobs in the game though.
Certainly, it's one of the jobs that has the least chance of changing,
since Heavensward, it hasn't fundamentally changed except for gaining more utility and undergoing some significant quality of life improvements.
It's certainly one of the most robust jobs in the game, and it won't change.
Dont say that so loud. They could make his spells to combo based (would probally like a 1-2-3 fire combo, instant of allways spaming fire4/1). Or, remove the timer and souls and make it, that he has to shot fire, than ice, than fire and so on.^^Certainly, it's one of the jobs that has the least chance of changing,
Except of changing the whole concept of the class (similary to summoner) can i not see much, how to change him (aside of the joke idea i mentioned or changing to a combo system).
What i can see coming is the removing of leylines. That make 2 Buttons free. And the stand stil princip is, what make the class harder and at the same time, not much compatible with a lot of Boss mechanics.
So, removing the lines is one option i would probally to at some point (even, when i would miss the line animation^^). The question would than only be, what to give him to the hw part.
What i want for him is the evolving of flare to a stronger form (Zeta flare from Donald, the strongest flare in the verse^^). And the obtaining of the ultima spell (probally as evolving of despair, the ST version of flare). And for the visual satification, some changes of the animations and attack area. Instant of having allways bombes, would i like a fire wall spell (linear aoe attack, maybe in front of you, like drg thrust aoe or reapers cristal aoe). Or a wave of fire. Like whe see it in this on ruin dungeon from Boznia. Or a fire beam. Like some enemy's are using.
The only downside of this variation would be, that it could maybe attack to many enemy, when placed in the right way. Or its in contrast to the distance, that the blm has usually to the enemy (reason, why ice to as close up aoe attack didnt worked).
High Fire III and IV, High Blizzard III and IV. One more polyglot charge and faster charge generation upon casting High Blizzard III. Deep Freeze, Deep Despair, Deep Flare.
Done.
AoE Paradox spender, Ice Finisher.
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