Original Post:
Ongoing right now, so far he's talked about more Multiplayer gameplay and more Large-Scale duties, specifically referencing Eurek and Bozja in Dawntrail.
Also said he would discuss the release date later in the panel
Specifically mentioning overly large boss target circles and reused mechanics in content, how even he has begun to notice it while playing
Improved Rewards for content
Cosmic Exploration confirmed as the new Large Scale Eureka/Bozja content. Edit:This was referred to as "large scale content where everyone can participate", not as the new large scale instanced combat zone. The exact scope and content of it remains unspecified
Early Access on June 28th, 2024
Release on July 2nd, 2024
A week later than their first choice due to Elden Ring DLC
Collector's edition includes Figure, cloth map, Journal, rollup pen case
Digital collector's edition includes Ark Mount, Wind up Garnet minion, Chocobo Brush for Pictomancer
Pre-Order bonus items include Zidane Minion and Azeyma's Earring
Pre-orders begin March 26th, 2024
FFXVI Event starts on April 2nd and runs through May 8th
Media Tour in early May, another Live Letter about the Graphics update with finalized in-game footage in April
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Notable Comments:
"I honestly didn't expect Yoshida to be this realistic with regards to the boredom and the "on rails" part of the game."
"God bless. Too many bosses in Endwalker had highly-telegraphed left-right mechanics, or the same collection of half-cleaves, stack markers and spread markers. There's nothing inherently wrong with those things, but there weren't enough breaths of fresh air.
We know they're capable of it, too. The robot boss in Dead Ends is an example of a fantastic boss whose mechanics aren't unique in themselves but they pull them off in an exciting way. The Pixie boss at the end of Aloalo Island is another refreshing example. Then look at the first boss of Aitiascope which basically has two mundane attacks."
"A bit vague with 'increased rewards', I assume it'll be fashion accessories, etc. I'm cautiously optimistic with the difficulty changes but they didn't go into detail."
"Its great that he's finally addressing the issues but I just hope they go about it properly. I don't want multiplayer content where it feels like singleplayer but with others in your vicinity. I really hope they bring some sort of ingenuity into the new large scale player contnet and not just have it be running around and kill big mobs with trash that agros for 15 years."
"Hopium for healer gameplay to be better than ShB. Endwalker is terrible healer gameplay because tank's able to heal too much. Felt more like a healer at lower levels than higher levels. Hopefully the boredom he mentioned gets adjusted appropriately and ilvl sync also doesn't invalidate it."
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https://www.twitch.tv/finalfantasyxiv
Source: https://www.reddit.com/r/ffxivdiscus...ax_2024_panel/
Feel free to discuss below. Cheers.