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  1. #151
    Player
    Nighthawky2010's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lomsa
    Posts
    284
    Character
    Nighthawky Mlmlxix
    World
    Midgardsormr
    Main Class
    Summoner Lv 100
    Silva - that was well argued & I totally agree with you. Even though I am a solo player, I like doing the roulettes & the goal is to through the dungeons/trials/raids is to get to the finish & get to the end. Basically, there no need to conversate with anyone besides saying HI at the beginning of the game & GG when the duty is completed. Roulettes are done groups cooperating to get to the finished, nothing more, nothing less, its still group content. Trust me if I could do Roulettes with squadrons/trusts/duty supports, I WOULD!!
    (0)

  2. #152
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Supersnow845 View Post
    ...
    The reason why self-healing tanks and raises on DPS exist is because they don't want everything to grind to a halt if a healer consistently dies in casual content. That's artificial value.

    Again, this has nothing to do with solo vs. small group vs. large group gameplay, and we don't need to make everything into a healer thread.
    (1)

  3. #153
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    552
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Supersnow845 View Post
    I think you’ll find if you go into a task then do everything yourself the other people aren’t going to say you are cooperating with them
    It's not by taking a specific case (here, assuming that the other players are dead) that your argument will be better. In fact, it tends to prove that your initial argument wasn't very good...

    Just: I agree that cooperative systems could be better, but putting the difficulty = cooperation equation is wrong. It's factual and in the dictionary definition.

    Do you count cheering someone on from the sidelines as they watch you solo the boss as cooperation?
    & Same answer.
    (2)

  4. #154
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,516
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Merrigan View Post
    It's not by taking a specific case (here, assuming that the other players are dead) that your argument will be better. In fact, it tends to prove that your initial argument wasn't very good...

    Just: I agree that cooperative systems could be better, but putting the difficulty = cooperation equation is wrong. It's factual and in the dictionary definition.



    & Same answer.
    You don’t need the other players to be dead to functionally just not need to care about other players

    I’m not trying to link difficulty to cooperation here, dungeons are too easy but that isn’t my point, my point is if you have the tools; and the game encourages you; to outright ignore the other players because what they are doing is functionally irrelevant to what you are doing are you really cooperating because you are vaguely working towards the same goal of clearing the dungeon

    In my eyes you aren’t and that contributes to why 14 feels way too solo focused. If I’m a tank I can ignore the healer, if I’m a healer I can ignore the DPS, if I’m a DPS I can ignore everyone but myself, there is no refresh, or tank stance, or goad or ewer. Why am I playing with other people if their actions have literally no bearing on me at all other than slightly changing the clear time of the content

    Quote Originally Posted by Lyth View Post
    The reason why self-healing tanks and raises on DPS exist is because they don't want everything to grind to a halt if a healer consistently dies in casual content. That's artificial value.

    Again, this has nothing to do with solo vs. small group vs. large group gameplay, and we don't need to make everything into a healer thread.
    And I’m not, this affects healers worse than other roles but all 3 suffer from it, I’m just most experienced with healers, I could argue from any of the three roles perspective.

    An excessive focus on small group content that you then make other players you are playing irrelevant to yourself is basically just playing solo
    (5)
    Last edited by Supersnow845; 04-07-2024 at 09:02 PM.

  5. #155
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Diabolos
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Supersnow845 View Post
    If I’m a tank I can ignore the healer, if I’m a healer I can ignore the DPS, if I’m a DPS I can ignore everyone but myself, there is no refresh, or tank stance, or goad or ewer. Why am I playing with other people if their actions have literally no bearing on me at all other than slightly changing the clear time of the content
    I feel like this is a yes and no, depending on the circumstances.

    DRK's can't really survive without a healer, at least in my experience of healing DRKs. Maybe I've just had a track record of running into DRK's that have no clue what they're doing but they feel incredibly paper thin compared to GNB, PLD and WAR. Otherwise yeah, I don't think the other 3 tanks really need to care about the healer since they can do it themselves.

    If you want to run a dungeon with all of your DPS dead then I mean.... more power to you. I just feel that would be incredibly tedious and dull and question the point of it since tanks & healers have minimal DPS compared to someone in the actual role. But I'm not gonna question how someone gets their kicks.

    The DPS case is valid because ultimately (unless you're a SMN or RDM) you don't need to really care past your own rotation and trying not to step in anything.
    (1)

  6. #156
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,317
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    I wonder if there's a godwin's law but for healers.
    (1)

  7. #157
    Player
    TBerry's Avatar
    Join Date
    Dec 2020
    Posts
    466
    Character
    Sakura Ichijo
    World
    Omega
    Main Class
    Bard Lv 100
    Quote Originally Posted by Boblawblah View Post
    I wonder if there's a godwin's law but for healers.
    The longer the discussion goes, the more likely it will become about healing?
    (3)

  8. 04-08-2024 12:16 AM

  9. #158
    Player
    TBerry's Avatar
    Join Date
    Dec 2020
    Posts
    466
    Character
    Sakura Ichijo
    World
    Omega
    Main Class
    Bard Lv 100
    Quote Originally Posted by Jessica_VS View Post
    ALL I PUSH IS STONE STONE STONE STONE STONE STONE
    BLOOD FOR THE BLOOD LILLIES!
    (1)

  10. 04-08-2024 12:34 AM

  11. #159
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by TBerry View Post
    The longer the discussion goes, the more likely it will become about healing?
    To be honest, if this trend continues, then yeah, healers are at risk of being obsolete.
    (7)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  12. #160
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Lyth View Post
    The reason why self-healing tanks and raises on DPS exist is because they don't want everything to grind to a halt if a healer consistently dies in casual content. That's artificial value.

    Again, this has nothing to do with solo vs. small group vs. large group gameplay, and we don't need to make everything into a healer thread.
    I have genuinely never seen the phrase "artificial value" before and have no idea of what you mean.

    The thread has to do with not accommodating solo players, however if I look at the specific case of a tank/DPS finishing a boss without a healer I would rather that the healer gets kicked if they've wiped after several tries than they continue.

    If everyone dies except the tank at the boss is still at some high percentage- no, it shouldn't be possible for the tank to solo it. If a few percentage are left, no problem, and everyone will likely thank the tank for doing so.

    All of this is based upon the basis of this being a trilogy -based design.

    I also don't know who the "they" is that wants this degree of self-healing combined with DPS mitigation and raises- however that's already been a topic for multiple other threads.
    (4)

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