I on the other hand want more trials available in duty support. I don't want to have to use df for *any* msq content unless I want to do so.There is a decent mix in my opinion. I do like that they have offered a way to do dungeon content with NPC's but hope they don't go overboard. As long as they keep the community interaction in check (Which they have) then I think it works out for more group content. I never tried to do group content in WoW cause I heard the horror stories of what I might encounter. This game pretty much cured that so I do that content here and there with zero issues.




Allowing you to do dungeons with trusts is fine but the trust AI is so bad they are going back and remaking old fights into the same boring cookie cutter modern design that the modern dungeons run off
I don’t mind allowing people to clear sor khai with trusts, I mind that when I get it with players I don’t get the old hraesvalger fight because the trusts couldn’t do it
Besides maybe Toto rak and cooperbell they should have left the old dungeons for the players because in this situation as someone who has no interest in trusts my experience is being made worse to accomodate them

That is the most terrifying thing that I have read all day. I had no idea that the cost of trusts was annihilating gameplay. Very few people would have agreed to duty support if they were told these facts beforehand. FFXIV is now on the edge.Allowing you to do dungeons with trusts is fine but the trust AI is so bad they are going back and remaking old fights into the same boring cookie cutter modern design that the modern dungeons run off
I don’t mind allowing people to clear sor khai with trusts, I mind that when I get it with players I don’t get the old hraesvalger fight because the trusts couldn’t do it
Besides maybe Toto rak and cooperbell they should have left the old dungeons for the players because in this situation as someone who has no interest in trusts my experience is being made worse to accomodate them


And double post, sorry, but is this true ? Because if it is... Damn.




People keep saying this but there's no way trusts are the reason. So many mechanics that got changed can be boiled down to extremely simple aoes. The elemental tower in castrum abania is just a donut aoe if you think about it.




So if mechanics like the second boss of sorm al or the last boss of sor khai can easily be done with trusts and nothing about the mechanic besides its marker is out of date why did they redo all the bosses rather than change the marker exactly when the dungeon was given trust support




I dont think a good reason exists and that's why i am so confused about these dungeon reworks. Making them trustable is not an excuse that makes sense imo.So if mechanics like the second boss of sorm al or the last boss of sor khai can easily be done with trusts and nothing about the mechanic besides its marker is out of date why did they redo all the bosses rather than change the marker exactly when the dungeon was given trust support





To streamline the dungeons and make things like visual triggers more recognizable and take out some mechs that may have been more obtuse or not telegraphed as well. As I've been running an alt through the modified dungeons, those are the things I've noticed the most that changed. And think about something like Zot. First boss of Zot is a lot more sophisicated than some things we saw in older dungeons that were changed, but while Zot's first boss has new visuals, the general pattern of the telegraphing is the same. Now new players have a much smoother segue mechanics-recognition-wise into the newer dungeons.So if mechanics like the second boss of sorm al or the last boss of sor khai can easily be done with trusts and nothing about the mechanic besides its marker is out of date why did they redo all the bosses rather than change the marker exactly when the dungeon was given trust support




If you mean making basic MSQ dungeons doable with duty support NPCs, then I don't see where the problem is. If anything, I like having that option for story immersion the first time I do run them. And for people that just play for the story, it's great, while it doesnt hinder the experience of MMO players in any way, shape or form. It's a win win as far as I'm concerned, as long as they continue focusing on making multiplayer content (as they confirmed at PAX).
I do agree though that if they do'nt improve the trust AI, they're definitely not going to meet their new expectations of surprise and variations in dungeon encounters...
Now then if you had something else in mind with that nebulous title entirely, I'd be curious to hear about it, perhaps I could actually agree?

Dear SE,
To add feedback to this post from a different perspective, I thoroughly enjoy the opportunity to do the main story beats solo and hope that you continue with Duty Support and the capability of completing the content in the game solo in Dawntrail.
You've created an incredibly amazing but sometimes frustrating MMO community where a majority of your player base (at least in NA) are painfully terrible at the game in almost every aspect and almost proud of it. Then due to your TOS changes, we're forced to pretend this isn't the case due to your insistence on toxic positivity.
When my friends can't be on the game with me clearing, or doing the content. It's just significantly better experience to do the content alone. The daily roulettes is about as much tolerance as I can take of subpar play.
If you want to build a community that is forced to rely on each other for content, like in the olden MMO days, then let's look at how Eureka was upon release:
You cannot let tons of people AFK waiting to claim a reward for a NM while only a small percentage of people work to spawn it, and then ban the working people when they are justifiably upset at those afking.
Every iteration of group content that you release, you protect those that thrive in doing the bare minimum and that's fine. I am 100% willing to concede to the fact that this game can be however SE deems it to be.
But do not remove the solo option. It provides an amazing reprieve from this incredibly underperforming casual toxicity kingdom that you've created.
You have not built a game where people are held accountable for lack of participation. So do not force participation anymore than you already are through roulettes, the 24 mans, etc.
Your community is full of fun, well meaning but absolutely poor performing players for our battle content. Which is insane considering most fights are just one long script of the same mechanics in order every single time.
Feel free to add more community interaction in anyway that you want, as this is an MMO but continue with the solo opportunity for the MSQ and side content as you have been doing so far.
I'm only interested in being forced to rely on other people in 2024 when they know how to pull their weight. That might seem elitist, but I mean it's not. People are just really... really bad as the norm.
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