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  1. #1
    Player
    Nighthawky2010's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lomsa
    Posts
    286
    Character
    Nighthawky Mlmlxix
    World
    Midgardsormr
    Main Class
    Summoner Lv 100
    Silva - that was well argued & I totally agree with you. Even though I am a solo player, I like doing the roulettes & the goal is to through the dungeons/trials/raids is to get to the finish & get to the end. Basically, there no need to conversate with anyone besides saying HI at the beginning of the game & GG when the duty is completed. Roulettes are done groups cooperating to get to the finished, nothing more, nothing less, its still group content. Trust me if I could do Roulettes with squadrons/trusts/duty supports, I WOULD!!
    (0)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,211
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    If the healer doesn’t heal the mobs run amok; actually if the healer doesn’t heal the tank just does it for them, if the tank doesn’t tank most of the melee DPS can handle the garbage damage output the dungeons put out; hell modern tankbusters can be handled by a melee personal mit and a mitigation from the healer, if the DPS don’t do DPS the tank and the healer put out DPS level DPS in AOE anyway

    This is my entire point, you are unable to fail and as such you aren’t cooperating with each other, you are all just independently wailing on the enemies because no jobs individual role matters anymore. There is no refresh or mages Ballard, there is no goad or ewer anymore

    What cooperation is there in literally not having to care about how the rest of the group plays because you are literally unable to fail unless you actively try
    (8)

  3. #3
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    560
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Supersnow845 View Post
    If the healer doesn’t heal the mobs run amok; actually if the healer doesn’t heal the tank just does it for them, if the tank doesn’t tank most of the melee DPS can handle the garbage damage output the dungeons put out; hell modern tankbusters can be handled by a melee personal mit and a mitigation from the healer, if the DPS don’t do DPS the tank and the healer put out DPS level DPS in AOE anyway

    This is my entire point, you are unable to fail and as such you aren’t cooperating with each other, you are all just independently wailing on the enemies because no jobs individual role matters anymore. There is no refresh or mages Ballard, there is no goad or ewer anymore

    What cooperation is there in literally not having to care about how the rest of the group plays because you are literally unable to fail unless you actively try
    Dude, your messages are nonsense. You're superimposing two problems: the fact that dungeon difficulty doesn't suit you, and the notion of cooperation.

    Cooperation = working towards a common goal. The fact that you can do someone else's task, or that there is a programmed failure if one of the roles is absent, simply doesn't enter into the definition.
    (4)

  4. #4
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,211
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Merrigan View Post
    Dude, your messages are nonsense. You're superimposing two problems: the fact that dungeon difficulty doesn't suit you, and the notion of cooperation.

    Cooperation = working towards a common goal. The fact that you can do someone else's task, or that there is a programmed failure if one of the roles is absent, simply doesn't enter into the definition.
    I think you’ll find if you go into a task then do everything yourself the other people aren’t going to say you are cooperating with them
    (6)

  5. #5
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,893
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I think you’ll find if you go into a task then do everything yourself the other people aren’t going to say you are cooperating with them
    So if you hard carry a team, that's not cooperating? That's a new one. Usually people just say thank you and move on.

    Either way, what you're pointing to is a flaw of the trinity model and the difficulty in distributing responsibilities in an equal and fair way. This has nothing to do with the concept of solo play.
    (1)

  6. #6
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,211
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lyth View Post
    So if you hard carry a team, that's not cooperating? That's a new one. Usually people just say thank you and move on.

    Either way, what you're pointing to is a flaw of the trinity model and the difficulty in distributing responsibilities in an equal and fair way. This has nothing to do with the concept of solo play.
    Yes if you as a tank can just solo the boss from 85% because the healer died to the first mechanic then I genuinely don’t see that as cooperation, you are just doing your own thing that’s vaguely aligned with someone else, the roles should rely on each other and coordinate with each other to achieve a goal, the tank mitigates, the healer heals the DPS provide support and do damage

    On the current modern design you are functionally playing with bots
    (6)

  7. #7
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    560
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Supersnow845 View Post
    I think you’ll find if you go into a task then do everything yourself the other people aren’t going to say you are cooperating with them
    It's not by taking a specific case (here, assuming that the other players are dead) that your argument will be better. In fact, it tends to prove that your initial argument wasn't very good...

    Just: I agree that cooperative systems could be better, but putting the difficulty = cooperation equation is wrong. It's factual and in the dictionary definition.

    Do you count cheering someone on from the sidelines as they watch you solo the boss as cooperation?
    & Same answer.
    (2)

  8. #8
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,211
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Merrigan View Post
    It's not by taking a specific case (here, assuming that the other players are dead) that your argument will be better. In fact, it tends to prove that your initial argument wasn't very good...

    Just: I agree that cooperative systems could be better, but putting the difficulty = cooperation equation is wrong. It's factual and in the dictionary definition.



    & Same answer.
    You don’t need the other players to be dead to functionally just not need to care about other players

    I’m not trying to link difficulty to cooperation here, dungeons are too easy but that isn’t my point, my point is if you have the tools; and the game encourages you; to outright ignore the other players because what they are doing is functionally irrelevant to what you are doing are you really cooperating because you are vaguely working towards the same goal of clearing the dungeon

    In my eyes you aren’t and that contributes to why 14 feels way too solo focused. If I’m a tank I can ignore the healer, if I’m a healer I can ignore the DPS, if I’m a DPS I can ignore everyone but myself, there is no refresh, or tank stance, or goad or ewer. Why am I playing with other people if their actions have literally no bearing on me at all other than slightly changing the clear time of the content

    Quote Originally Posted by Lyth View Post
    The reason why self-healing tanks and raises on DPS exist is because they don't want everything to grind to a halt if a healer consistently dies in casual content. That's artificial value.

    Again, this has nothing to do with solo vs. small group vs. large group gameplay, and we don't need to make everything into a healer thread.
    And I’m not, this affects healers worse than other roles but all 3 suffer from it, I’m just most experienced with healers, I could argue from any of the three roles perspective.

    An excessive focus on small group content that you then make other players you are playing irrelevant to yourself is basically just playing solo
    (5)
    Last edited by Supersnow845; 04-07-2024 at 09:02 PM.

  9. #9
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,221
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Merrigan View Post
    Dude, your messages are nonsense. You're superimposing two problems: the fact that dungeon difficulty doesn't suit you, and the notion of cooperation.

    Cooperation = working towards a common goal. The fact that you can do someone else's task, or that there is a programmed failure if one of the roles is absent, simply doesn't enter into the definition.
    Do you count cheering someone on from the sidelines as they watch you solo the boss as cooperation? Honestly curious. I've been in parties where the healer died early, and the two dps immediately died from failing the mechanic in quick succession from full hp. They all raised outside the dungeon and they told me to keep going because WAR is broken instead of just wiping directly and resetting... It took me well over 10 minutes alone on taking the boss down.
    (9)

  10. #10
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,258
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Gotta love how when people have nothing of value to add to the conversation, they just turn to semantics as a thinly veiled attempt to shut off or deflect points.

    Quote Originally Posted by AnotherPerson View Post
    Do you count cheering someone on from the sidelines as they watch you solo the boss as cooperation? Honestly curious. I've been in parties where the healer died early, and the two dps immediately died from failing the mechanic in quick succession from full hp. They all raised outside the dungeon and they told me to keep going because WAR is broken instead of just wiping directly and resetting... It took me well over 10 minutes alone on taking the boss down.
    I hate this behavior. So much for wanting a 'cooperation/coordination'---yeah no, it's not. That's dumping their workload to my hands after deliberately participating in a duty as the role of their own choice. I've had that happened several times as a tank in dungeon. All 4 incl DRK. They are fun first few times if you're trying to see how far you can get on your own. They are not fun when it's slowly being normalized.
    (7)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

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