1. scholar's limit break makes them have 60 seconds of invuln but in return any vuln stacks they should have received is given to the tank(s). The tanks can survive many things. I'm sure they can handle a few extra vuln stacks.
2. Red mage's lb3 now has a double visual range and height. No camera angle of zoom out distance is safe. Look forward to it.
3. Astrologian's lb3 nullifies all sustain capabilities of everyone but themself and the other healer for 60 seconds. In addition to this its brightness is doubled.
4. Lb3s now max out the volume of your computer and the game
5. fisher is now able to join dungeons, trials, and raids and by fishing you generate enmity more than tanks and also are invulnerable. Nothing else changes about fisher
6. half of crafter's abilities are deleted. What gets deleted? It is decided by a roulette. That means what abilities are gone forever is up to fate
7. Dragoon's attack potencies are all tripled. Dragoon now has tank stats. Dragoon has 12 new jumps. If dragoon falls off the edge everyone dies with them.
8. if red mage fall off the edge everyone dies with them
9. sage has an instant kill ability with a 1 s cooldown and 100% success rate
10. Everything in WAR's kit is replaced by a variation of fell cleave
11. Dancer's gage is replaced by DRR the game and you are to play DRR when playing dancer but it is much more complicated and require god tier combos to pull off. It uses ffxiv's rhythm game for this. Dancer now must triple weave for optimal play and their damage doubles when in a party with a bard. However, when the bard is not present their damage is 75% worse. Dancer's tooltips also have double the amount of words while still not changing its meaning and generate enmity in increasing amounts throughout the instance until they die in which their enmity generation is reset. This will mean they will at some point rip agro from a tank even if the tank is doing everything to get the enemy's attention. Dancer's lb3 is tiny but its hitbox is the exact same.
12. more WoL voice options that sound like old people who are being terrorized.
13. Paladins must fight each other for dominance if 2 are in the same party. The losing paladin has their job stone get deleted and they must do the job quests all over again to be able to play at the same level again.
14. Every alliance raid has allagan rot at least once. ARR's alliance raids has it 24 times per raid. EW's alliance raid jumpscares you with 50 allagan rot appearances in a row (the amount of times the bosses summon it).
15. world of darkness gets an update but the only change is every trash enemy can one shot you at its max ilvl sync.
16. hunger is introduced. If your WoL is hungry their healthbar is cut in half. Their MP regen is cut in half. Every attack does half potency. Spells sometimes interrupt themselves. Melee attacks are twice as likely to miss. Sprint has half duration. your WoL also gets a debuff called "hangry" (cannot be removed by clicking it) where it'll default all the choices you make in cutscenes to be the meanest option possible. Esuna will never work when your WoL is hungry. When your WoL eats everything listed gets resolved.