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  1. #11
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,117
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Energy System.

    Or in other words: fatigue system. It fluctuates depending on what the player's doing. Battling, crafting, gathering, and doing duties reduces this bar. Dropping lower than 30% would start causing adverse effect to players. Maybe increase damage taken, less damage dealt, reduction in crafting skills effectiveness, reduction in max recoverable GP, reduction in movement speed, unable to execute sprint etc. Exact rate of reduction is not fully thought yet.

    Energy is replenishable by doing several things, such as:
    • Eating food(s). -All- foods, incl the ones in our houses. Upon consumption, there will be temporary buff that reduces the rate which our energy depleted. The closer our ilv are to the consumed foods, the more effective both restoration & buff is.
    • Doing /sit anywhere or /doze on beds. Chairs and beds---basically anything that let us sit not in /groundsit animation will offer faster regeneration rate.
    • Logging out.

    Extra tidbit: if our chara's tired, their idle animation will change to reflect such state.

    ========

    Other bad design ideas:
    • All healer's bubbles actions draws in all nearby allies toward the bubbles by 3y.
    • Tank's provoke increases target's damage dealt by 30% and increases auto attack speed by 100% temporarily.
    • Introduce "overheal fatigue" system where if players heals way more than they're supposed to, it will temporarily reduce following healing received by their recipients. This can stack although exact amount is not given any thought just yet. Heal over times & percentage based heals bypasses this limitation.
    (2)
    Last edited by Rein_eon_Osborne; 03-24-2024 at 02:47 AM.

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