I only play PLD casually and at first glance I wasn't very happy about Holy Sheltron's changes.
To me it feels like the class' consistent/continuous utility is decreased for, what to me, looks like a comparably "small" (relatively speaking) damage increase every minute or so (I don't know how long PLD's LB actually charges).

The Confietor buff is nice but as a casual player I felt as if over time I got a lot more value out of my primary defensive CD and could contribute more to the team.

So I wonder if PLD mains who play it at high levels feel the same way or view it very differently?

Is the increased damage worth more in the hands of a skilled player at high levels than the the old HS and the overall decrease in defensive traits is a fair trade-off?

Is this what PLD needed to be better and more competitive and was HS too op in the hands of good players?

I'm still surprised though because I thought they adjusted jobs based on Japanese feedback and on tournament results and from what I have gathered PLD wasn't really represented there so as a non-pro I'm puzzled where the decision to change HS comes from.