Honestly I'm all for it. This story is "okay" and has some bursts of really good moments, but it's weighed down hard by the padded mmo pacing. There are so many great parts that happen and then get followed up with like 4 hours of picking up trash off the ground. Or awfully animated cutscenes where players /handover air to another character. Or the endless recycled fist-clenching in endwalker like a kid who just learned how to use semicolons so now he uses them all over the place; like he can't stop using them; he loves using them because it's still new to him; he's so proud of what he just learned how to do; naturally he has to show everyone. Like, they could've told EW's story in a fraction of the hours if they cut out all the running back and forth stuff, but then they wouldn't have been able to brag about "40 hours of content." They would've had a well paced story but it would've been significantly shorter. So we get "low points" that people will actually defend saying that stories can't be climaxing all the time, and that's true, but several hours of fetch quests and running from npc to npc (when that running could've been a cutscene, for example) is not even enjoyable to play. It's just a slog. Post-ARR loses so many people that it's memed as a filter. It's so hard to get friends into this game because they realize there're 80 fetch quests standing between them and the next expansion, and the payoff for that slog is an emotionally charged finale that leads right into more running back and forth and more fetching items off the ground... only this time, in Ishgard! If people want to skip this whole thing and jump straight to the end to play current content with their friends, I wouldn't blame them at all. I would warn them though, that this game's on such a drip-feed of content pacing that they're rushing to an end where there's nothing to do except stand around and ERP.

Quote Originally Posted by Fyrebrand View Post
"Welcome to our awesome story-driven RPG, where we put in lots of extra work to allow players to do dungeons solo so they can enjoy them at their own pace. Also, don't do that. Skip the entire story. Don't play it, it's bad."
The funny thing is, by selling MSQ skips in the cash shop, this is what the devs have been implicitly saying all along.