bro our engine can't even put a glamour dresser in a house without the entire game imploding
how bad is 11's engine where you would wish for this? genuinely curious.
bro our engine can't even put a glamour dresser in a house without the entire game imploding
how bad is 11's engine where you would wish for this? genuinely curious.
XIV running on 1.0 code might be a meme, the engine being a mess however isn't.
Remember how they had major issues with expanding the glamour dresser? Or how they had to delete belts to reallocate that inventory space for weapons and accessories because they can't just increase our Armoury Chest?
What Mosha meant with legacy code isn't actual 1.0 code, but code they cobbled together in a very short timeframe because they had to cut corners to get ARR out in time, code that might have been completely stable in 2.0 but is now biting them in the backside.
Last edited by Absurdity; 03-16-2024 at 01:25 AM.
They have already admitted, that the game still uses 1.0 code in some parts of the client, sorry.
Cheers
Last edited by Larirawiel; 03-16-2024 at 02:55 AM.
Imagine asking them to make XI worse.
I agree it should be transferred to the XIV engine, but a quick glance at it on a technical level and you realize this would be very difficult because of how different they are. Trying to transfer the quest and cutscene work to XIV for example when it uses a completely different system from decades ago would be a big undertaking. That's most likely why they haven't done it and why they abandoned the attempts to port or change it.
As a company they have to ask what there would be more money in. Doing it or not doing it? The answer is probably not doing it.
I did prefer certain things about FF11, such as killing enemies to level and certain things about the battle system (other than the battle speed and it being designed for controllers).
But once you have played FF14 for a while you will come to appreciate all the convenience over older MMORPGs. It saves you so much time and frees up your life to do basic things... like eating and showering.
Once you've played FF14 long enough, it's hard to go back, because I tried. No hotbars? Ultra slow combat? Designed for controllers? Barebones lackluster graphics? No quest markers? Map not disappearing and being easy to access with keybinds? More complicated menus and systems?
When you see how much of your life is freed up and the convenience, it's hard to go back to all that stuff.
I agree. It did used to have a cross-class system actually, but it didn't work very well, it forced people to level classes they didn't want to play to get required role actions and wasn't maintained, so it was changed to Role Actions that don't require you to level anything but your main.
Blue Mage may interest you though. That is the only job in the game where you can change your abilities to create different strategies. Healers can alter the balance between tank, heal and DPS abilities. Tanks can alter the balance of defensives vs heal/DPS abilities, depending on the incoming damage. You learn lots of abilities but you can only choose a fixed amount, so not all blue mages take the same things.
I agree that I don't like the idea that we are the most famous hero in the world. I like the idea of just being "a person, making a living" in this fantasy world. But the developers considered all this carefully and decided to do what they did, so that's just how it is.The story in XI is also better in my opinion, as you're just an adventurer, not a "Warrior of Light."
I'm pretty sure SE doesn't use XIV's engine at all anymore. FF7R is on Unreal and XVI is on a different engine entirely.
If they did a big budget remake they'd likely not go for the dated xiv engine that caused them so much headache already
Didn't they come out and admit all the error 2002 issues at the beginning of ew was due to some old 1.0 coding?
I recall seeing that at some point.
And I don't see this happening. Why would they spend ressources on remaking an online game that's still active on top of the fact they have another more successful MMO aside from that.
Every engine has its issues. The reason is that I want FFXI moved to this engine is because XI still runs on the PS2 Devkit. All their current work now in XI is done through a emulator. Its a mainline title that needs to either be moved to a offline experience remake or be rebuilt with this engine and integrate the subcription to include 11 and 14.
It was simply due to a lack of server capacity to process logins. To solve it, they setup additional login servers using their dev testing machines to process logins faster.
I do mean they used code from 1.0 they might have changed and updated it, but it wouldn't be very cost-effective not to use anything from the 1.0 codebase. I should also clarify reusing code isn't inherently a bad thing nor is it an uncommon practice.
In practice, the game is held back by the initial rushed development of 2.0 rather than the code they reused from 1.0.
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