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  1. #11
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,259
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    bro our engine can't even put a glamour dresser in a house without the entire game imploding
    how bad is 11's engine where you would wish for this? genuinely curious.
    (2)
    Quote Originally Posted by Shialan View Post
    I don't get it. Do you really have nothing better to do with your life than creating shitpost after shitpost?
    Quote Originally Posted by R041 View Post
    Jfc why did I even post on a bait thread, this place sucks. lol
    Quote Originally Posted by Sir_Tonberry View Post
    Genshin Impact a free to play mobile gatcha game puts out events every 40 days that are fully voiced and an engaging story. FF which is a subscription game with a full price tag does like 5 events a year and still can't put 10% of the effort. Something is wrong.

  2. #12
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,956
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Enkidoh View Post
    The 'spaghetti code' thing is just a silly meme nowadays (based on ignorance about how games really function and a mistaken belief FFXIV ARR still uses 1.0 engine or code components in whole or in part, which it does not), so just ignore it.
    XIV running on 1.0 code might be a meme, the engine being a mess however isn't.
    Remember how they had major issues with expanding the glamour dresser? Or how they had to delete belts to reallocate that inventory space for weapons and accessories because they can't just increase our Armoury Chest?

    What Mosha meant with legacy code isn't actual 1.0 code, but code they cobbled together in a very short timeframe because they had to cut corners to get ARR out in time, code that might have been completely stable in 2.0 but is now biting them in the backside.
    (1)
    Last edited by Absurdity; 03-16-2024 at 01:25 AM.

  3. #13
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,498
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Enkidoh View Post
    Except the game was built from the ground up on an entirely new engine and doesn't use 1.0 code at all, (and that's straight from Yoshi himself too who stated that it does not feature 1.0 code at all, who seemed to be getting a bit annoyed at the constant claims it was)
    They have already admitted, that the game still uses 1.0 code in some parts of the client, sorry.



    Cheers
    (1)
    Last edited by Larirawiel; 03-16-2024 at 02:55 AM.

  4. #14
    Player
    Swad's Avatar
    Join Date
    Feb 2022
    Posts
    30
    Character
    Swad Novak
    World
    Adamantoise
    Main Class
    Dragoon Lv 96
    Imagine asking them to make XI worse.
    (2)

  5. #15
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,339
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    I agree it should be transferred to the XIV engine, but a quick glance at it on a technical level and you realize this would be very difficult because of how different they are. Trying to transfer the quest and cutscene work to XIV for example when it uses a completely different system from decades ago would be a big undertaking. That's most likely why they haven't done it and why they abandoned the attempts to port or change it.

    As a company they have to ask what there would be more money in. Doing it or not doing it? The answer is probably not doing it.

    I did prefer certain things about FF11, such as killing enemies to level and certain things about the battle system (other than the battle speed and it being designed for controllers).

    But once you have played FF14 for a while you will come to appreciate all the convenience over older MMORPGs. It saves you so much time and frees up your life to do basic things... like eating and showering.

    Once you've played FF14 long enough, it's hard to go back, because I tried. No hotbars? Ultra slow combat? Designed for controllers? Barebones lackluster graphics? No quest markers? Map not disappearing and being easy to access with keybinds? More complicated menus and systems?

    When you see how much of your life is freed up and the convenience, it's hard to go back to all that stuff.

    Quote Originally Posted by ultimoore01 View Post
    It kind of forces specific role and equipment on players and doesn't leave much room for trying out different strategies.
    I agree. It did used to have a cross-class system actually, but it didn't work very well, it forced people to level classes they didn't want to play to get required role actions and wasn't maintained, so it was changed to Role Actions that don't require you to level anything but your main.

    Blue Mage may interest you though. That is the only job in the game where you can change your abilities to create different strategies. Healers can alter the balance between tank, heal and DPS abilities. Tanks can alter the balance of defensives vs heal/DPS abilities, depending on the incoming damage. You learn lots of abilities but you can only choose a fixed amount, so not all blue mages take the same things.

    The story in XI is also better in my opinion, as you're just an adventurer, not a "Warrior of Light."
    I agree that I don't like the idea that we are the most famous hero in the world. I like the idea of just being "a person, making a living" in this fantasy world. But the developers considered all this carefully and decided to do what they did, so that's just how it is.
    (0)

  6. #16
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,306
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I'm pretty sure SE doesn't use XIV's engine at all anymore. FF7R is on Unreal and XVI is on a different engine entirely.

    If they did a big budget remake they'd likely not go for the dated xiv engine that caused them so much headache already
    (1)

  7. #17
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Didn't they come out and admit all the error 2002 issues at the beginning of ew was due to some old 1.0 coding?
    I recall seeing that at some point.

    And I don't see this happening. Why would they spend ressources on remaking an online game that's still active on top of the fact they have another more successful MMO aside from that.
    (1)

  8. #18
    Player
    ultimoore01's Avatar
    Join Date
    Mar 2024
    Posts
    5
    Character
    Siegmont Nalelle
    World
    Brynhildr
    Main Class
    Ninja Lv 65
    Quote Originally Posted by Avoidy View Post
    bro our engine can't even put a glamour dresser in a house without the entire game imploding
    how bad is 11's engine where you would wish for this? genuinely curious.
    Every engine has its issues. The reason is that I want FFXI moved to this engine is because XI still runs on the PS2 Devkit. All their current work now in XI is done through a emulator. Its a mainline title that needs to either be moved to a offline experience remake or be rebuilt with this engine and integrate the subcription to include 11 and 14.
    (0)

  9. #19
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,339
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Thurmnmurmn View Post
    Didn't they come out and admit all the error 2002 issues at the beginning of ew was due to some old 1.0 coding?
    It was simply due to a lack of server capacity to process logins. To solve it, they setup additional login servers using their dev testing machines to process logins faster.
    (1)

  10. #20
    Player
    Mosha's Avatar
    Join Date
    Apr 2020
    Posts
    648
    Character
    Mosha Mina
    World
    Balmung
    Main Class
    Warrior Lv 96
    Quote Originally Posted by Absurdity View Post
    What Mosha meant with legacy code isn't actual 1.0 code, but code they cobbled together in a very short timeframe because they had to cut corners to get ARR out in time, code that might have been completely stable in 2.0 but is now biting them in the backside.
    I do mean they used code from 1.0 they might have changed and updated it, but it wouldn't be very cost-effective not to use anything from the 1.0 codebase. I should also clarify reusing code isn't inherently a bad thing nor is it an uncommon practice.
    In practice, the game is held back by the initial rushed development of 2.0 rather than the code they reused from 1.0.
    (1)

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