Hey Everyone,
I recently switched from Final Fantasy XI to Final Fantasy XIV and I am trying it out for a bit because my friends and family called me out on a promise I made a year ago. But, here's the thing: I really don't like the combat job system in XIV. It kind of forces specific role and equipment on players and doesn't leave much room for trying out different strategies. In my opinion, Final Fantasy XI had a much better system for jobs and combat.
I think Final Fantasy XI should be remade using the engine from XIV. This would keep the main Final Fantasy series alive and make it easier for players to switch between both games. Since a lot of assets can be reused, it would be much cheaper and faster to develop the remake using an existing game engine. Plus, any upgrading the graphics for this engine would benefit both games. The story in XI is also better in my opinion, as you're just an adventurer, not a "Warrior of Light." The world and characters are fantastic, and remaking it would let both old and new players explore Vana'Diel and its stories.
Now, here are some changes I think should be made in the XI remake:
- Crafting should be more like XIV: I really enjoy crafting in XIV because it's more interactive, so the remake should bring over this system.
- Start with level cap at 99: This might sound strange, but it would make future content more gear-based and strategic. Plus, it would allow for more complex boss battles in the story.
- Housing in small towns and major cities: Players should be able to have housing in various locations across Vana'Diel, just like in XIV.
- Beastmen quests from XIV: These should be included in XI, allowing players to obtain beastmen-made items and learn crafting blueprints.
- More in-depth job quest-lines: Each job should have its own quest-line, making the experience even more immersive.
- Crafting classes should unlock blueprints through quests: This would give crafting classes more depth and variety.
- All XI jobs accessible in the base game: To make things easier, all jobs should be available from the start, with some adjustments to NPCs.
- Rhapsodies of Vana'diel as the main storyline: This should cover the entire storyline leading up to the end of The Voracious Resurgence, with new expansions continuing the story.
- Dual-wielding for all combat jobs: Certain jobs should get bonuses for dual-wielding, like Ninja, Thief, Bluemage, and Dancer.
- Ranged attacks like in XIV: Physical and mage ranged attacks should be updated to be more like XIV, with cool weapon skills for tomes, wands, and staves.
- Something like the Gold Saucer: Adding mini-games and activities would be a fun addition to the game.
- No forced party compositions: Players should be free to experiment with party compositions for events and battles.