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  1. #1
    Player
    ultimoore01's Avatar
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    Mar 2024
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    Character
    Siegmont Nalelle
    World
    Brynhildr
    Main Class
    Ninja Lv 65

    SquareEnix : Please remake FFXI on XIV's engine.

    Hey Everyone,

    I recently switched from Final Fantasy XI to Final Fantasy XIV and I am trying it out for a bit because my friends and family called me out on a promise I made a year ago. But, here's the thing: I really don't like the combat job system in XIV. It kind of forces specific role and equipment on players and doesn't leave much room for trying out different strategies. In my opinion, Final Fantasy XI had a much better system for jobs and combat.

    I think Final Fantasy XI should be remade using the engine from XIV. This would keep the main Final Fantasy series alive and make it easier for players to switch between both games. Since a lot of assets can be reused, it would be much cheaper and faster to develop the remake using an existing game engine. Plus, any upgrading the graphics for this engine would benefit both games. The story in XI is also better in my opinion, as you're just an adventurer, not a "Warrior of Light." The world and characters are fantastic, and remaking it would let both old and new players explore Vana'Diel and its stories.

    Now, here are some changes I think should be made in the XI remake:
    • Crafting should be more like XIV: I really enjoy crafting in XIV because it's more interactive, so the remake should bring over this system.
    • Start with level cap at 99: This might sound strange, but it would make future content more gear-based and strategic. Plus, it would allow for more complex boss battles in the story.
    • Housing in small towns and major cities: Players should be able to have housing in various locations across Vana'Diel, just like in XIV.
    • Beastmen quests from XIV: These should be included in XI, allowing players to obtain beastmen-made items and learn crafting blueprints.
    • More in-depth job quest-lines: Each job should have its own quest-line, making the experience even more immersive.
    • Crafting classes should unlock blueprints through quests: This would give crafting classes more depth and variety.
    • All XI jobs accessible in the base game: To make things easier, all jobs should be available from the start, with some adjustments to NPCs.
    • Rhapsodies of Vana'diel as the main storyline: This should cover the entire storyline leading up to the end of The Voracious Resurgence, with new expansions continuing the story.
    • Dual-wielding for all combat jobs: Certain jobs should get bonuses for dual-wielding, like Ninja, Thief, Bluemage, and Dancer.
    • Ranged attacks like in XIV: Physical and mage ranged attacks should be updated to be more like XIV, with cool weapon skills for tomes, wands, and staves.
    • Something like the Gold Saucer: Adding mini-games and activities would be a fun addition to the game.
    • No forced party compositions: Players should be free to experiment with party compositions for events and battles.
    (5)

  2. #2
    Player
    Kranel_San's Avatar
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    Aug 2021
    Location
    Gridania
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    954
    Character
    Kranel San
    World
    Zodiark
    Main Class
    Reaper Lv 100
    So you want a FFXIV but with the lore of FFXI. Got it
    (5)

  3. #3
    Player
    ultimoore01's Avatar
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    Mar 2024
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    Character
    Siegmont Nalelle
    World
    Brynhildr
    Main Class
    Ninja Lv 65
    Quote Originally Posted by Kranel_San View Post
    So you want a FFXIV but with the lore of FFXI. Got it
    No that is not what I am saying. You are being condescending by over simplifying.
    (5)

  4. #4
    Player
    Nadda's Avatar
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    Nov 2021
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    Gridania
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    Character
    Nadda Daweel
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Trust me you'd rather want a completely different engine than what FF14 is running on.

    This spaghetti code is being held together by the collective dynamis of the fans and Yoshi-P's tears.

    There is currently an Unreal 5 fan project for FF11 being called Project shadow which shows promise.
    On a side note while it's outdated for me to fully sink my teeth into I quite like the slow methodical gameplay of FF11 and games like such as Everquest. It really lends itself to that nice open world adventuring and grouping aesthetic I admire in old MMOs.
    (13)

  5. #5
    Player
    ultimoore01's Avatar
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    Mar 2024
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    Character
    Siegmont Nalelle
    World
    Brynhildr
    Main Class
    Ninja Lv 65
    Quote Originally Posted by Nadda View Post
    Trust me you'd rather want a completely different engine than what FF14 is running on.

    This spaghetti code is being held together by the collective dynamis of the fans and Yoshi-P's tears.

    There is currently an Unreal 5 fan project for FF11 being called Project shadow which shows promise.
    On a side note while it's outdated for me to fully sink my teeth into I quite like the slow methodical gameplay of FF11 and games like such as Everquest. It really lends itself to that nice open world adventuring and grouping aesthetic I admire in old MMOs.
    I get what you are saying 100%, I have also kept track of that project. But they are mostly just making quick short videos with the assets. But outside of open source projects, what game or program isn't built on spaghetti code? Esspecially when companies like Squareenix don't want other companies copying or improving what they have built.

    I think there is always room for a methodical combat experience in modern games. The main reason I suggest XIV's engine is because its much easier for staff to work with and stream lines alot of the process and development. They are already spending money on upgrading the engine for better shaders and lighting. I am more looking at it from a cost effective standpoint.
    (0)

  6. #6
    Player
    Enkidoh's Avatar
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    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,245
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    The 'spaghetti code' thing is just a silly meme nowadays (based on ignorance about how games really function and a mistaken belief FFXIV ARR still uses 1.0 engine or code components in whole or in part, which it does not), so just ignore it.

    Having said that, it's clear SE are only keeping FFXI on life support at this stage and that they are simply not interested in remaking FFXI at all (after all the planned mobile phone port/remake sank without a trace). FFXIV for better or for worse, really is FFXI's replacement. And I suspect this is why we're getting the upcoming FFXI-crossover raid 'Echoes of Vana'diel' in Dawntrail, it's FFXI's last hurrah basically and a way of celebrating FFXI.
    (5)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  7. #7
    Player
    CVXIV's Avatar
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    Jan 2024
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    631
    Character
    Cyrus Vincere
    World
    Malboro
    Main Class
    Viper Lv 100
    I've never played 11 but I would like to try it.
    However, this seems like a pretty big ask and I can't see SE wanting to use the resources to remake it.
    (0)

  8. #8
    Player
    Yuella's Avatar
    Join Date
    Feb 2016
    Posts
    707
    Character
    Yuella Davilles
    World
    Ravana
    Main Class
    Conjurer Lv 100
    I don't understand why they can't just make a FFXI spinoff set in Vana'diel. Their excuses for not making another FFXI game is always "we can't get the online feeling". They don't have to make an online game. Make an offline game based on FFXI lore.
    (4)

  9. #9
    Player
    Mosha's Avatar
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    Apr 2020
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    648
    Character
    Mosha Mina
    World
    Balmung
    Main Class
    Warrior Lv 96
    Quote Originally Posted by Enkidoh View Post
    The 'spaghetti code' thing is just a silly meme nowadays (based on ignorance about how games really function and a mistaken belief FFXIV ARR still uses 1.0 engine or code components in whole or in part, which it does not), so just ignore it.
    If you don't believe that code from 1.0 still exists in modern 14 that's laughable. It's more of a matter of how much modern 14 is affected by legacy code and it's all backend stuff most likely. You can't build a fresh new MMO in a year and some change.

    You can find very old Windows code in Windows 10 if you know where to look.

    Starfield most likely has Morrowind code in it somewhere due to the Creation Engine being a Gamebryo derivative.

    But I digress.
    (1)
    Last edited by Mosha; 03-15-2024 at 12:53 PM. Reason: Todd Howard payed me not to make a shitpost.

  10. #10
    Player
    Enkidoh's Avatar
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    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,245
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Mosha View Post
    If you don't believe that code from 1.0 still exists in modern 14 that's laughable. It's more of a matter of how much modern 14 is affected by legacy code and it's all backend stuff most likely. You can't build a fresh new MMO in a year and some change.

    You can find very old Windows code in Windows 10 if you know where to look.

    Starfield most likely has Morrowind code in it somewhere due to the Creation Engine being a Gamebryo derivative.

    But I digress.
    Except the game was built from the ground up on an entirely new engine and doesn't use 1.0 code at all, (and that's straight from Yoshi himself too who stated that it does not feature 1.0 code at all, who seemed to be getting a bit annoyed at the constant claims it was) - 1.0 used the same engine FFXIII and it's ilk ran on, the infamous Crystal Tools, that was useful for rendering pretty real time movie sequences.... and not much else. ARR on the other hand, uses a completely new custom engine based on the same engine used with FFXV (aka Luminous). It's not the same as FFXV's engine but shares components.

    ARR does use equipment and character model designs from 1.0, but again these have been remodeled for the new engine (for instance there was the infamous butt window for miqo'te tails WHM AF1's body piece had in 1.0, which doesn't exist in ARR at all).

    It 'only' took them a year and a half to make ARR because the groundwork for design had already been done, namely planning, storyline, character designs etc, and 1.0 served as a test bed in that time for new ideas and concepts that may or may not be used in ARR. There was some corner-cutting though, with how the game was ultimately designed ended up being like a closed system whose basic components are difficult to expand or modify (item ID/appearence being an example of that), but that has nothing to do with 1.0 'code' at all and was simply a symptom of SE being more concerned with ensuring the base game was at least stable and ran properly, at the expense of future proofing it.
    (1)
    Last edited by Enkidoh; 03-16-2024 at 01:07 AM.
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

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