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  1. #1
    Player
    Eve_Garnett's Avatar
    Join Date
    Mar 2024
    Posts
    10
    Character
    Eve Garnett
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Gladiators are Walnuts
    (0)

  2. #2
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    902
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Even in frontlines guardian is excellent. You just gotta know who you're paired with. If you identify a good player and do timely guardians you'll get a ton of value out of it.
    (1)

  3. #3
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    Abilities like Guardians are either the best/most obnoxious or the worst due to player value. I find it it is best not touch it or we might get another bug or whatever
    It just sucks how delayed the effect applies but this honestly happens to every skills in this game, infuriating.
    (0)

  4. #4
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Quote Originally Posted by yaba_gabagool View Post
    Honestly, the use case for this is minimal.

    In fact, especially in solo, the chances you actually see this ability get good use is slim to none, especially in this meta where you see massive amounts of damage up front with high levels of sustained as well (sam, drg, mnk, repear, ninja, mch, blm, smn).

    Even when you have a perfectly coordinated Guardian, it still requires the paladin to sacrifice more than what they gain, as it usually takes two players out of the fight, rather than one, and eating AOEs is just common place in these team fights.

    I'm going to stop rambling, and just say it.

    Guardian should give the paladin 75% damage reduction.

    DPS classes would scoff at that, but let's be honest, Paladin is a mediocre tank.

    Any other tank, or any other class can fill the paladin role, and you'd see an easier fight overall.

    Can they be annoying? Sure. Can they chunk a third of someone's health with a perfectly timed Holy Sheltron, shield bash, confiteor combo? Sure...

    Can anyone else do that without having to rely on such obnoxious timing mechanics and without long cool downs? sure.

    Maybe the name of this thread should be "Paladins are a mediocre class".

    I enjoy mine, but let's be honest, performing at top levels of play with a War or Drk is 10x easier for the effort/return value.

    At least make Paladin be good at defense outside of the memable LB they have.
    was banished for mean language so i didnt get my 2 cents in when this gem of a post was made

    the only issues i have with cover is as everyone already stated is the animation lock & for me the tether distance, 10y is way too short, bump it to 15 then i can tolerate the shitshow delay aside from these issues Guardian is a great skill, i can see the absence of its use in plat or below but once you get past that threshold its value increases if you know how to use it.

    it does not need any mit, you have guard, use it & believe me as much as i hate guard, with its delay it gives you 5s to target someone in the backrank and hit them with intervene to escape and the sacrifice of using your guard to keep someone else with a shorter LB & more dps alive is by far well worth the trade off

    i slightly agree about PLD being mediocre as compared to SHB PLD, but aside from that when EW PLD came out it was by far not mediocre, aside from people not knowing about cover + elixir or its self healing being reduced to single target, you had 50% LB mit, and still to this day highly mobile and short CD stun, and even though they've been dropping the ball on its management its still something anyone can climb to crystal with,

    and lastly no DRK is by far more difficult to climb in ranked cc than PLD
    (1)

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