Page 1 of 2 1 2 LastLast
Results 1 to 10 of 100

Hybrid View

  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,675
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    PF players are the way they are because they are casual players that didn't gear up yet (they are either in crafted gear or lower, often lower), they don't use food and pots, they don't understand snapshotting properly so they think the game has lag issues, they don't use legacy movement so they find the game infinitely harder, their HUD Layout probably isn't optimized so their concentration is divided all over the screen.

    Quote Originally Posted by Vandso View Post
    You know, I like watching new players trying FFXIV for the first time on youtube, I like to see their reactions and stuff. But one think I also notice is that a lot of them complain about how easy the earlier fights are
    The ones I've seen on YouTube are the opposite. They find pressing their 2-button rotation whilst running out of a red circle difficult and end up breaking their combo and stuff like that. So not everyone finds that easy and obviously SE is thinking of the players who find it hard.

    there are no mechanics and you don't learn nothing with them
    Not really true. This is teaching them that in-out patterns are common, that red circles are common, that stack markers and tank busters are a standard part of the game. By repeating this concept throughout the ARR MSQ dungeons, it teaches them the norms of the game so that when they build upon it in the expansions, it makes more sense to them.

    The first spread? Ultima.
    There are definitely multiple spreads in Praetorium.
    (6)

  2. #2
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Jeeqbit View Post
    PF players are the way they are because they are casual players that didn't gear up yet (they are either in crafted gear or lower, often lower), they don't use food and pots, they don't understand snapshotting properly so they think the game has lag issues, they don't use legacy movement so they find the game infinitely harder
    Never understand this.. I don't play in legacy and its never been a hindrance to me lol
    (0)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,675
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    Never understand this.. I don't play in legacy and its never been a hindrance to me lol
    It's a hindrance, because in standard you have to slowly turn your player around with the mouse, which takes about 1 second. Then you can start running forwards out of the aoe. By the time you have done that, it has been 2 seconds. Casts are typically 3 seconds, and some of that is taken up by ping, so you are just barely avoiding it.

    In contrast, while in legacy, you just press "S" to run out of the aoe. You can do it one-handed in 1 second. Because you have 2 seconds left, you can delay it for uptime and move out at the last moment.

    It makes the game significantly easier on a keyboard/mouse. A large part of the difficulty for most keyboard/mouse players is created by being in standard mode tbh.

    There are some people that find standard better but they seem like a minority, because anyone I teach about legacy usually finds it transformative to their gameplay.
    (0)

  4. #4
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    553
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Jeeqbit View Post
    It's a hindrance, because in standard you have to slowly turn your player around with the mouse, which takes about 1 second. Then you can start running forwards out of the aoe. By the time you have done that, it has been 2 seconds. Casts are typically 3 seconds, and some of that is taken up by ping, so you are just barely avoiding it.

    In contrast, while in legacy, you just press "S" to run out of the aoe. You can do it one-handed in 1 second. Because you have 2 seconds left, you can delay it for uptime and move out at the last moment.

    It makes the game significantly easier on a keyboard/mouse. A large part of the difficulty for most keyboard/mouse players is created by being in standard mode tbh.

    There are some people that find standard better but they seem like a minority, because anyone I teach about legacy usually finds it transformative to their gameplay.
    What is "legacy movement" ? 5 years in the game, and I never heard of that x)
    (0)

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,675
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Merrigan View Post
    What is "legacy movement" ? 5 years in the game, and I never heard of that x)
    It's exactly what I described. With standard movement, the direction of your character is tied to the camera, so mouse movement controls the direction your character faces and therefore you have to move the mouse or slowly turn around, before you can begin running out of an AoE.

    With legacy movement, the direction of your character is not tied to the camera, so if you press backwards, instead of slowly walking back, your character immediately turns around and runs out of the AoE. It makes the game significantly easier. It's such an advantage that it trivializes mechanics compared to standard.

    I was helping some people with P10S recently and saw a few of them were struggling to avoid the chains and getting Doom. We explained about legacy and it transformed the game for them. Just an example.

    (It's in Character Configuration, under Control Settings and General. I personally disable auto-fly/auto-dive)
    (0)
    Last edited by Jeeqbit; 03-15-2024 at 11:13 PM.

  6. #6
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by hynaku View Post
    One reason might be because they're handicapped. Like me with two bad hands and bad hearing. They also might be new and their first time doing the duty. I have seen bots in my party from duty finder. Get a bot tank or healer and the party will be very bad.
    Being handicapped definitely affects my game play. I even had the tank ask if I was trolling in a recent raid. (It was the one where you fight Nophica and some of the other Twelve).

    I told him truthly I wasn't. "I'm just really bad at that particular raid."

    It 100% comes down to the fact I am fighting my body and mind to react to mechanics and that doesn't give me much time to react to things. Usually, I just avoid those types of duties/raids but sometimes you just have to take what the roulette gives you.

    But... I still try to be a good player by learning my rotations, reading tooltips, and watching videos.

    Quote Originally Posted by Jeeqbit View Post
    It's exactly what I described. With standard movement, the direction of your character is tied to the camera, so mouse movement controls the direction your character faces and therefore you have to move the mouse or slowly turn around, before you can begin running out of an AoE.

    With legacy movement, the direction of your character is not tied to the camera, so if you press backwards, instead of slowly walking back, your character immediately turns around and runs out of the AoE. It makes the game significantly easier. It's such an advantage that it trivializes mechanics compared to standard.

    I was helping some people with P10S recently and saw a few of them were struggling to avoid the chains and getting Doom. We explained about legacy and it transformed the game for them. Just an example.

    (It's in Character Configuration, under Control Settings and General. I personally disable auto-fly/auto-dive)
    Thanks for the tip! It sounds like something I need to try.
    (1)
    Last edited by Kacho_Nacho; 03-16-2024 at 01:54 AM.

  7. #7
    Player
    Nadda's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    351
    Character
    Nadda Daweel
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    Being handicapped definitely affects my game play. I even had the tank ask if I was trolling in a recent raid. (It was the one where you fight Nophica and some of the other Twelve).
    I'm completely tolerant if someone is handicapped long as they say they are at the start.
    I remember one time waiting on a main tank in Praetorium of all things - it was right before you get to ride the magitech war mecha - I can't remember the particulars but they needed to replace some tube thing that was attached to their body.
    I was like sure and waited and so did everyone else.

    I'm not sure how niche the handicapped audience is but that's not particularly what I reckon most of us are covering.
    Even then if it's somebodies first time or they don't get something - I'll always be patient and ride it through.
    If you don't give up I won't give up.

    The issue we're talking about has more to do with other people who face a skill wall and quit because the game hasn't taught them well
    (2)
    Last edited by Nadda; 03-16-2024 at 03:28 AM.

  8. #8
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,675
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    It 100% comes down to the fact I am fighting my body and mind to react to mechanics and that doesn't give me much time to react to things. Usually, I just avoid those types of duties/raids but sometimes you just have to take what the roulette gives you.
    Being a tank can be useful if you are handicapped, because tanks can survive mechanics that other players can't. They can usually just rack up at least 4 vuln stacks without any problem. Whereas other roles will die to those mechanics. Of course, the tanks should do mechanics, but frankly they are fine if they don't a lot of the time.

    Quote Originally Posted by Nadda View Post
    I'm not sure how niche the handicapped audience is
    It's not as niche as you think. In fact, most people (at least older people) probably have one. It's just not necessarily severe enough that it affects them in a noticeable way. For example, they might be color blind or get pain in their hand or arm from playing too long or suffer from an injury, while for others it's more severe like limited hand movement, not being able to keep their hands still, only having one arm, or memory disabilities.
    (1)

  9. #9
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    553
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Jeeqbit View Post
    It's exactly what I described. With standard movement, the direction of your character is tied to the camera, so mouse movement controls the direction your character faces and therefore you have to move the mouse or slowly turn around, before you can begin running out of an AoE.

    With legacy movement, the direction of your character is not tied to the camera, so if you press backwards, instead of slowly walking back, your character immediately turns around and runs out of the AoE. It makes the game significantly easier. It's such an advantage that it trivializes mechanics compared to standard.

    I was helping some people with P10S recently and saw a few of them were struggling to avoid the chains and getting Doom. We explained about legacy and it transformed the game for them. Just an example.

    (It's in Character Configuration, under Control Settings and General. I personally disable auto-fly/auto-dive)
    But does it affect your dps? I mean, as a melee there are plenty of moments where you can get out while sticking to the mob; using movement as you describe it is a dead loss, compared to using the mouse (which I always keep down anyway, personally)?

    And turning your character completely, if you need to get away from something very quickly, doesn't take "a second". It's immediate with camera movement + straff to the side.

    ... I swear, I'm not trying to be sarcastic, it's just that I don't understand the point of losing such a practical bind as the "s" (= backward on my keyboard) when you can simply hold down the right mouse button at any time to have better control .
    (1)
    Last edited by Merrigan; 03-16-2024 at 07:46 PM.

  10. #10
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,675
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Merrigan View Post
    But does it affect your dps?
    If you die to a mechanic or get a damage down due to struggling to avoid mechanics, yes! Also means you can greed for longer because it takes less time to navigate out of an AoE.

    I mean, as a melee there are plenty of moments where you can get out while sticking to the mob; using movement as you describe it is a dead loss, compared to using the mouse (which I always keep down anyway, personally)?
    I don't personally agree. I used to do Savage in Heavensward with standard and I could do all the mechanics, but I was just barely achieving them all and it was very last moment stuff, very tense. It's comparatively braindead with legacy and not really tense at all.

    And turning your character completely, if you need to get away from something very quickly, doesn't take "a second". It's immediate with camera movement + straff to the side.
    Well it's good you found a workaround. Like I said, some people prefer it or find a way to make it work.
    (0)

Page 1 of 2 1 2 LastLast