Quote Originally Posted by LilimoLimomo View Post
Game design is all about meeting your players where they're at and strategically designing your game such that it manipulates them into being where you want them to be.
It's also about deciding what kinds of players you want engaging with the various parts of your game in the first place.

If you're the sort of gamer who can't help but toss out personal insults left and right because it's a day ending in "y", you're not welcome in any part of FFXIV.

If you're the sort of gamer who's not the least bit curious about anything, can't be bothered to think your way through a problem, and expect to have the game spell everything out to you on a silver platter, maybe you're just not the target for FFXIV's harder content.

For example:

It's wild to me that the game itself doesn't have anything like training facilities where such players can be taught about mechanics: here's what a stack marker means, here's what two stack markers mean, etc.
Experience is a great teacher, if you're open to it.

"I know how one stack marker works. So two stack markers is easy! We stand together! *SPLAT* Well, that didn't work... maybe we should stand in two separate groups? Not sure what else we could do there..." (Conveniently ignore the garbage that is Syrcus Tower, which is a whole 'nother can of worms that needs fixing.)