So, we're looking at a potential story skip for new players that puts them at the beginning of Endwalker, effectively bypassing ARR and everything else along the way.
My thought is this does a lot of negative things. People have no idea of what led up to Endwalker, very little practice, and you'd end up with sprouts regularly getting a faceful of content designed for much more experienced players. Rather than something that basically skips most of the game so far, why not have a new starting point for Dawntrail at the starting city for the new continent?We are currently creating a system where you can view each character, lore, and world setting up to patch 6.0 in-game, and we are making preparations to skip up to patch 6.0 and start the adventure from 6.1. However, if I were to compare it to a TV drama, rather than saying, ``Watch from Season 6,'' I would say ``Start from Season 1, because (previous content has been revised) and it's easier to watch and catch up.'' I think it's more natural.
So, although we are making preparations, we are still unsure whether to actually implement it as a measure in 7.0.
An Adventurer inspired by the stories of a hero(ine), who ends up following the path of the Warrior of Light across the countries and worlds they changed in their passing as a Wandering Minstrel tells them tales of an age before a humble adventurer who would find themselves in a chocobo carriage, heading for their dates with destiny, faraway worlds and the gods themselves...
The Adventurer would be seeing things as of a post-Endwalker world- the alliance of the three nations with Ishgard, an uneasy peace with the dragons, a free Doma with it's trade enclave, thriving Kugane and reviving Ala Mihgo. An experimenting Y'shtola that drops the Adventurer into the First and meetings with the old friends of the Warrior of Darkness, a window to the Ancient past from a fateful meeting with a lunar Watcher, and finally ending up a veteran Adventurer who gets called upon to deal with a small matter of who's going to rule back home...thereby coming full circle to Dawntrail.
It'd allow for some content to be turned into Minstrel's Ballads for our Adventurer- after all, the Adventurer isn't (probably) going to be kidnapped into battling tempering primals, sorcerers of eld or the lord of sin eaters. But he'll hear about them (and it'll slot them into those duties via this alternative method) as he goes through The Adventurer's Tale rather than the Warrior of Light's journey, while whatever dungeons and such along the 1-90 chain can be given either "so, this happened" entries that don't require doing or alternative reasons to visit them, while shortening the effective time of story/character building a bit since the quest chains for them are also un-needed.
And of course, people who would rather be the Warrior of Light (a somewhat ceremonial title after Endwalker) can do things the original, longer way instead.