1) Definition :
You own a game that's so good, it becomes a substitute for your own life. Understand that Final Fantasy 14 isn't just a game, it's a lifesaver, helping us meet new people and even find love. It allows us to fight loneliness and escape from our sometimes painful lives.
Some of us are surprised to learn that we have hidden talents. Particularly in terms of role-playing, novelists, writers and artists !
I was surprised to see that so many of us create stories but can't express our creativity.
We make do with simple novels : https://www.fanfiction.net/game/Final-Fantasy-XIV/
You make us creators. Let our imagination run wild, feed us! Let us create our world!
2) Integrating more actions into Gpose :
We don't all want to fight all the time, and our Warrior of Light also wants to have fun !
2.1) Integrate a skill appearance :
Example : I defeated Leviathan, his skill "Tsunami" appears in the data archive :
"You have received the skill 'Tsunami' in your visual effects library"
Redoing this precious item, as it's only made up of data from the Nier Automata raid.
This would give us an extra incentive to farm it.
2.2) Allow you to modify the character's skeleton, including NPC children and all NPCs .
To apply a pose with or without its special effects.
3) Integrate official dialog bubbles.
Reward after completing the "xxx" quest, or purchase through an Alea or tribal merchant (such as portrait decorations).
4) Add tears to the "Cry" emote
5) Include a pnj's appearance :
By adding the possibility of creating a mannequin whose appearance can be modified.
Who ?
All : Enemies/monsters/bosses once defeated and NPCs once encountered:
Their appearance will be added to the Gpose menu.
How ?
• Updating the Compendium for NPCs.
Example : « You've obtained Tataru's appearance in the Gpose menu. »
Note : Add all the NPCs you've met, the compendium is too incomplete.
• The bestiary for enemies. Once the NPC has been defeated :
Example : « You have unlocked the appearance of the Quartz Doblyn in the Gpose menu »
Note : Include all enemies and unclassified, by class and large company.
Note² : We can also add a puzzle system to obtain the appearance of certain hard-to-reach NPCs, by collecting the parts once they've been defeated.
Example : To have Zordiarch's appearance (extreme or sadistic): you need to have defeated her 10 or 20 times to put all the pieces together.
For all my suggestions: https://drive.google.com/file/d/1PP7...ew?usp=sharing