Quote Originally Posted by Churchill View Post
skillchains were only a core concept of FFXI as a result of the players deciding they were the most effective way to beat content. when this changed, as things changed many times over XIs years, people fell away from using them.

skillchains were not the devs idea of the way to play; they were implemented, sure, but the idea wasn't that "Oh, to beat anything in this game you will need to use these". It was more of a side effect.

nothing else you responded to is really disagreeing with me, so I don't understand the need for all of it. I specifically address the RNG/Grind aspects of the game and why that's not acceptable.
Intended or not, it worked well and gave FFXI's combat a fun and teamwork driven component that we really haven't seen since. It does sound like GW2 will be doing something similar, and battle regiments in 2.0 may be more like them.

The fact that I don't disagree was the point, since you seem to think I want all the "shit" from FFXI in FFXIV.