I still don't get why you are using a failible analogy because that same thing can be said of anything in the game.

Your Evasion, Accuracy, Critical hit chances, all revolve around invisible dice rolls that have a hard cap so you can at most get a "5 sided dice" over a "20 sided dice". So please stop trying to counter it because it just doesn't work for you. Get used to it Skill ups were as "Random" as anything XIV has to offer because you could control them just as much as you could control your accuracy.
The difference is evasion, accuracy and damage all occur during a dynamic battle experience.

Skill ups were nothing more than watching your character auto attack trash mobs. It was exactly like eft parties when XIV was first released. No one was allowed to do anything other than spam 1 to make the mob live as long as possible.

How does anyone learn anything about how to play the game under those conditions? What's the benefit to the player? The argument of it counteracting PLing is frivolous. The majority of people playing today relearned how to play the game three or four times at 50 with all the changes over the past two years.

Again, skill levels in XI were nothing more than a stop gap to actual content and artificially prolonged the leveling experience.