Quote Originally Posted by Jynx View Post
I still don't get why you are using a failible analogy because that same thing can be said of anything in the game.

Your Evasion, Accuracy, Critical hit chances, all revolve around invisible dice rolls that have a hard cap so you can at most get a "5 sided dice" over a "20 sided dice". So please stop trying to counter it because it just doesn't work for you. Get used to it Skill ups were as "Random" as anything XIV has to offer because you could control them just as much as you could control your accuracy.



Couldn't be anymore vague could you? Again I would love to see you provide some exact examples of what you mean by different and new.

Materia?
Instanced dungeons?
Primal Fights?
Cravan?
Hamlet?
Relics?

Aside from materia (I'm sure if I looked I could find something) none of this new content is anything original in the MMO space.
Several of the things you listed actually are new in the way they are being delivered. Perhaps the idea itself isn't new to MMOs in general but new to Final Fantasy. Primals was in XI but in a totally different manner. You are right all the current stuff added to the game is just a rehash of other MMO's but that's okay. Still different and new to FFXIV, considering it is content period.

I was mainly talking about several of things due for 2.0, sorry for being broad I don't feel like wasting 20 minute of my time to elaborate a point you are going to shrug off and tell me I am wrong anyways. So I just give you the broad short term reply and that is that. IF you haven't been following every letter of the producer and the 2.0 guidelines go back and take a look and you will see a slue of new content heading out way.