Quote Originally Posted by Yucie View Post
Breaking boundaries doesn't always have a positive effect. Go too far and you're likely to fail.
Not sure how this is relevant to my question. The person I quoted stated that Yoshi's design philosiphy is a nice change of pace from normal MMO standards. I guess my real question is what is his definition of.

"MMO standard"

Because MMO standard is pretty much what we have been seeing the past few months with highly instanced content and low risk vs high reward mechanics. (Materia system withstanding of course)