
Breaking boundaries doesn't always have a positive effect. Go too far and you're likely to fail.Not to be blunt but I would be glad to hear what Yoshi-P & co are doing that is "A nice change of pace from normal MMO standard."
If anything they are conforming to MMO market cliches that have been prevalent the past few years. Not saying it's a bad thing to do but I would like to hear what they are doing that is breaking boundries in the MMO market.
Not sure how this is relevant to my question. The person I quoted stated that Yoshi's design philosiphy is a nice change of pace from normal MMO standards. I guess my real question is what is his definition of.
"MMO standard"
Because MMO standard is pretty much what we have been seeing the past few months with highly instanced content and low risk vs high reward mechanics. (Materia system withstanding of course)
Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]
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