Quote Originally Posted by Jynx View Post
Again with the misinformation. You had control over your chances to skillup by finding monsters of the apropriate level for that skill.

If you fought monsters of a high level you would get large but often sporadic chunks of skill, if you fought too low you got nothing. If you fought with a level that was just right, much like goldylocks you would get apreciable skillups. It seems knowing how to properly skillup was a skill in itself as few people seem to know how it actually worked and just did Kuftal burns with their rank 5 sword skill.
Regardless it did have a random element to it, I've fought mobs and not get a single skill up after 2-3 mobs and then on the next mob I would get damn near a whole level. (on proper level mobs) Regardless it was an effective time sink, it always gave the players something to do, though that is the easy way out instead of giving us proper content. There are a ton of things from XI I wouldn't mind seeing added to this game but at the same time if I wanted XI I would just go play it instead. (New expansion sounds promising)

It is time to stop looking back and saying it would be nice to have this feature or that feature from XI I want to see the devs come out with some new and fresh ideas . Yoshi-P & team are doing that and it is a nice change of pace from normal MMO standard.