Skill-ups were one of the least-enjoyable and biggest time-sinks of FFXI. Please do not bring them back.
Skill-ups were one of the least-enjoyable and biggest time-sinks of FFXI. Please do not bring them back.
No, those are necessities. That said, there is nothing wrong with time sinks as long as they are rewarding and (preferably) optional. Skill levels are not at all rewarding, they are a pure time waster.
I'm not sure if you get the concept behind something being rewarding.
You got a pretty direct reward for leveling up your skills, you preformed much better at a task than without them.
So far the only arguments for skill-ups are:
1: Stops powerleveling from being dominant
2: It shows progress in skills.
#1 is dumb because Yoshi-P likes PLeveling in the game.
#2 is dumb because you progress in skills by leveling up the class associated with the weapon. We already have the skill up system in that you are honing your weapon skills by getting EXP on that class. Using the "true" skill up system would be pointless as it's just an excuse to make you grind more. "BUT IT MAKES ME FEEL LIKE I'M LEVELING UP MY SKILLS" -> Then go back to FFXI. I feel like I'm leveling up my skills by getting Experience Points on my Class, and so do other people. This game is never going to be hyper successful if it puts in Skill Ups.
Peach Parfait/Khulan Angura on Gilgamesh
Skills levels were in no way a reward. Its like getting your brand new electronic device home, only to realize it has no battery power. Charging up the battery isn't a reward, its just another thing in the way of actually enjoying the device. Likewise, with skill levels. They were just in the way of effectively using class skills that you had already earned from leveling up.
Skill ups would in no way improve this game. Its almost silly to think something like that would ever return considering the direction the game is headed.
First, power-levelling is not what makes players bad. You can level up "legally" with guildleves and quests and still be perfectly incompetent when it comes to endgame. At least, power-leveling helps you build another job when your first one is useless *cough*PLD*cough*.
Second, this game had the concept of skills, and it was abolished. I think that was a bad move, but the majority of players was against it. By the way, when physical level was abolished, we didn't receive any "compensation", so i'm pretty sure that if skill-up was implemented, we'd all be stuck at 0 skills. Surely "losing all your possibilities of fighting strong mobs" is what people call "rewarding'
Finnaly, skill-up in FFXI was terrible, because it was completely random. I HATE luck-based content. Be it in FF XI, FF XIV, or any other game. I don't like fighting Ifrit over and over for a chance to drop something. One win ? Ok, quest accomplished, next quest.
So if they input random skill-ups, it will only be an excruciating pain to level all of our skills. If you want to emulate skill up, roll a 20-sided-dice each time you want to use a WS. If you score 10 or less, don't use the WS and count it as a "miss". I'm sure you'll be thrilled by the "rewarding" part of rolling a dice...
FFXIV is not "FFXI HD" and i really hope it will never be.
I hated skillups in XI, and I don't want them back. They only add another time sink, and we have enough of those with the crappy drop rates on everything.
/2cent
Are you daft? Of course I meant a time sink in the manor of which game companies put rigorous and tedious game elements in an attempt to waste time of the players to no real end or with no end goal in mind.
I am just calling a duck a duck but apparently you want to say I am lame for calling out the facts. I guess you much rather me call a duck a chicken?
What part of it was completly random? You had a set % depending on what you were doing to get a skillup, but it must be totally random if they didn't give you the %'s on demand right?
The stronger the monster you fought the better chances you had at skillup, you would hit a plateu at a specific level of monster and need to move up to continue gaining skill. Generally if you were fighting level apropriate monster you had no issues hitting cap before your level.
I'm not saying we need to add skill levels into the game, but don't spread misinformation please.
As for your "20 sided dice" comment, accuracy is a thinly vield dice every single time you swing it rolls and decides wether you hit or miss.
When you fight two identical mobs and gaining 0 on the first and 3.2 on the second, you can't say it's not random.
Indeed, accuracy is a dice, but you can increase it, and have some sort of control...that you can't have over skilling-up.
Skilling up is as boring as obtaining a 5-percent-drop item on a weak mob. No challenge, ne reward based on you skill, just...dumb...luck.
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