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Thread: Skill-up's

  1. #71
    Player

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    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Skill up is terrible.
    (9)

  2. #72
    Player
    Squiggles's Avatar
    Join Date
    Feb 2012
    Location
    uldah
    Posts
    124
    Character
    Reiko Kaito
    World
    Excalibur
    Main Class
    Marauder Lv 50
    skilling up is stupd. i shouldnt be doing less damage than someone next to me just because i didnt waste my time killing monsters pointlessly. it is neither fun nor productive.
    (5)

  3. #73
    Player
    Carzilla's Avatar
    Join Date
    May 2011
    Location
    Long Beach
    Posts
    286
    Character
    Carzilla Dequinto
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Bring it back , power leveling is lame just like anima. Besides it will help out the solo player in the long run because their skill will be much higher than power levelers because of all the extra grinding they had to do .
    (4)
    Bring back the good ol times

    EVGA 660 TI SC
    AMD hexacore 3.5 ghz
    Patriot 16 GB RAM
    Gigabyte 890 fx
    Segate Barracuda HDD

  4. #74
    Player
    Grimwald's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    99
    Character
    Valkyrie Brynhildr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 70
    It was a terrible system that actually just added pointless grinding, eventually everyone just afk'd and beat up crabs in kuftal and only a whm needed to be there to heal occasionally.
    (5)

  5. #75
    Player
    Squiggles's Avatar
    Join Date
    Feb 2012
    Location
    uldah
    Posts
    124
    Character
    Reiko Kaito
    World
    Excalibur
    Main Class
    Marauder Lv 50
    ITT> more people trying to take the worst parts of it and turn 14 into 11
    (5)

  6. #76
    Player
    Yucie's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    328
    Character
    Yucie Phoenix
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Elexia View Post
    Actually, they removed it because of players wanting it to be removed, not SE. P/S levels were fine in concept, in execution they could have easily fixed the problems with it rather than axing it, much like people wanted classes to be more unique, therefore they came up with a way and new system to allow that.



    I actually enjoy this game, but I'm not blind to the glaring issues that clearly many, many more were that they wouldn't even touch this game while it was free to play for over a year. It's just an improper use of the word masochism in regards to XI when XIV will cause a lot more pain to people to play for all the wrong reasons.

    It's painful changing gear because you're ground to halt and it's painful checking bazaars because you have to literally humping them ontop of stationary, versus FFXI where you can check bazaars and buy from them across even 10+ cells, without even seeing them.

    Also:



    Between XI and XIV, XIV was the only unresponsive one, XI's interface was purely residing on the client and only attributes came from the server, even the checks between client and server in XI was 100x quicker than in XIV, even now. This is exactly why we're getting new servers for 2.0, a new client is obvious, but new servers? If XI was more buggy and unresponsive than XIV is, you'd think they'd be making an XI-2, no?
    You seem to love XI a lot, perhaps even a little too much. I can understand how you may want to make comparison after comparison, but it's not really necessary and always does very little to help you in your many crusades around these forums.

    Crystal Tools is the result of changing gear being cumbersome, and even checking bazaars being a pain in the ass. For the years, time and money spent in it's development, it's a horrible engine and should've only been used for single player games such as FFXIII and so forth; but even then, you might as well have a new engine. That's what we're getting.

    I recently took a small, couple-days break from playing XIV to go back and play XI, and in all honesty I think XI was better before Abyssea.

    On topic: FFXIV doesn't need skillups, ever. If I had to spend my time killing mobs over and over just to see a 0.1 or 0.3 like back in the old days I would be incredibly quick to unsub and find another game to play.
    My character is 50. She has all of her skills on all of the jobs she has. It should stay that way; I think not having to buy scrolls or skills every couple of levels is a great system, and it should stay that way.

    P.S. you can't check bazaars without seeing the player first rofl
    (2)
    Last edited by Yucie; 07-14-2012 at 02:32 AM. Reason: PS

  7. #77
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    the skill up system was one of the most aggravating systems I have ever played there was a reason they scrapped it. No thanks.
    (6)

  8. #78
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Churchill View Post
    Healing never contributed much until recently in XI

    (Old formula)
    @130MND, 100VIT, 50Potency

    0skill CureV: 982
    290skill CureV: 1062 (75cap)
    440skill CureV: 1086 (99cap)

    Elexia, please stop pretending you understand XI's formulas.
    I thought Elexia was done posting. Silly me
    (1)

  9. #79
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by nasomi View Post
    Initially the job/class xp was the "skill" because you had physical level. Now physical level is gone and your job/class is your level, but there's no skill level. I really want to see them bring it back. It prevents/deters powerleveling because who wants a 50whm with a healing skill of 30? Or a level 50 warrior that has no skill in ax. Then weapon skills would be related to skill level, not physical level, and abilities could be left to physical level. I realize that what we have now is hacked together due to massive changes in design, but I really hope this is addressed when things get revamped. Anyone else feel this way or am i alone?
    Another useless and outdated time sink. Next topic!
    (6)

  10. #80
    Player

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    Mar 2011
    Location
    Ul'dah
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    3,208
    Quote Originally Posted by Dargoth_Draconia View Post
    Another useless and outdated time sink. Next topic!
    you know, everything is a time sink. Turning on your computer, clicking a few buttons to turn on the game, walking, fighting, ... seriously that's the lamest excuse ever.
    (0)

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