Quote Originally Posted by NumenarMithrandir View Post
perfectly said, I agree entirely. As much as some love this PL system I for one am kinda ready to see it go. So many players PL'd completely and don't ascertain the understanding or skill for their job. Creating a huge gap in parties and how well a person can perform their position within the party. Be it dungeons, primals, simple parties, or NM hunting.. anything and above I've notice a huge difference in lvl of people not understanding how to even play their part yet are level 50... Taking PL away and bringing back skill ups gives the player time to build an understanding of their job, skill, and a overall completion feeling when they accomplish lvl 50. I know some may feel otherwise and want the lvls now, but I really think being able to lvl so fast is a very bad thing. I have a understanding thought that SE will be changing this with the release of 2.0 and lvling will become more difficult and PL out of the question.
Yoshi-P likes PLing. So, it's staying in the game. He himself has also said that leveling in 2.0 is going to be relatively easy.
Games with a long, agonizing grind are a thing of the past, especially in the current market.