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Thread: Skill-up's

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  1. #1
    Player
    NumenarMithrandir's Avatar
    Join Date
    Dec 2011
    Location
    Limsa
    Posts
    88
    Character
    Kyrie Vashai
    World
    Maduin
    Main Class
    Dancer Lv 90
    Quote Originally Posted by nasomi View Post
    Initially the job/class xp was the "skill" because you had physical level. Now physical level is gone and your job/class is your level, but there's no skill level. I really want to see them bring it back. It prevents/deters powerleveling because who wants a 50whm with a healing skill of 30? Or a level 50 warrior that has no skill in ax. Then weapon skills would be related to skill level, not physical level, and abilities could be left to physical level. I realize that what we have now is hacked together due to massive changes in design, but I really hope this is addressed when things get revamped. Anyone else feel this way or am i alone?
    perfectly said, I agree entirely. As much as some love this PL system I for one am kinda ready to see it go. So many players PL'd completely and don't ascertain the understanding or skill for their job. Creating a huge gap in parties and how well a person can perform their position within the party. Be it dungeons, primals, simple parties, or NM hunting.. anything and above I've notice a huge difference in lvl of people not understanding how to even play their part yet are level 50... Taking PL away and bringing back skill ups gives the player time to build an understanding of their job, skill, and a overall completion feeling when they accomplish lvl 50. I know some may feel otherwise and want the lvls now, but I really think being able to lvl so fast is a very bad thing. I have a understanding thought that SE will be changing this with the release of 2.0 and lvling will become more difficult and PL out of the question.
    (3)

  2. #2
    Player
    Yucie's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    328
    Character
    Yucie Phoenix
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by NumenarMithrandir View Post
    perfectly said, I agree entirely. As much as some love this PL system I for one am kinda ready to see it go. So many players PL'd completely and don't ascertain the understanding or skill for their job. Creating a huge gap in parties and how well a person can perform their position within the party. Be it dungeons, primals, simple parties, or NM hunting.. anything and above I've notice a huge difference in lvl of people not understanding how to even play their part yet are level 50... Taking PL away and bringing back skill ups gives the player time to build an understanding of their job, skill, and a overall completion feeling when they accomplish lvl 50. I know some may feel otherwise and want the lvls now, but I really think being able to lvl so fast is a very bad thing. I have a understanding thought that SE will be changing this with the release of 2.0 and lvling will become more difficult and PL out of the question.
    Yoshi-P likes PLing. So, it's staying in the game. He himself has also said that leveling in 2.0 is going to be relatively easy.
    Games with a long, agonizing grind are a thing of the past, especially in the current market.
    (4)