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Thread: Skill-up's

  1. #21
    Player

    Join Date
    Oct 2011
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    thumb up for skill up, thumb down for lazy ass ppl who dont want it back kthxbye
    (5)

  2. #22
    Player
    Doho's Avatar
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    Mar 2011
    Location
    Ul'dah
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    699
    Character
    Doho Fiasco
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Antanias View Post
    Hell to the NOOOOOOOOOOO!!!!!!!!!!!
    hello good sir, could i continue your No. ahem, here I go..

    -OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    (8)
    "Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl

  3. #23
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    I'd be all for "skill-ups" or leveling skill sets or raising proficiencies however it would really suck for anyone who's playing now/before they implement it. Reason being everyone's skills would have to start at 0 as it's a newly implemented system. Just like with achievements some things aren't tracked and I'm guessing number of kills with specific weapons or the number of times specific skills are used is not tracked currently. Personally it would only be a minor inconvenience but I can see the rage brewing over it now.
    (2)

  4. #24
    Player
    Yucie's Avatar
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    Jul 2011
    Location
    Uldah
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    328
    Character
    Yucie Phoenix
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by yialee View Post
    thumb up for skill up, thumb down for lazy ass ppl who dont want it back kthxbye
    It isn't a matter of laziness.

    It's a matter of skillups being a broken, obsolete system.
    (9)

  5. #25
    Player
    Hyrist's Avatar
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    Oct 2011
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    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Doho View Post
    hello good sir, could i continue your No. ahem, here I go..

    -OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

    -ooooooooooooooooo0oooooooo00000o00OOo0O0O0OOO0o00ooo0oOOOO0ooo0OOooOo


    (Ahem. Outdated. No point as Classes are restricted to one weapon type and other skills are quested for. No benefit because skills are learned automatically with levels. It's a time-sink, without substance. I would rather they just add more quested skills/abilities.)
    (11)
    Last edited by Hyrist; 07-13-2012 at 06:58 AM.

  6. #26
    Player
    Zyph's Avatar
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    Aug 2011
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    Hecking my bed
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    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Antanias View Post
    Hell to the NOOOOOOOOOOO!!!!!!!!!!!
    Thanks for your constructive contribution.
    (2)

  7. #27
    Player
    Sephrick's Avatar
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    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by yialee View Post
    thumb up for skill up, thumb down for lazy ass ppl who dont want it back kthxbye
    What part of sitting at a computer watching your character auto attack their way to proficiency in a skill isn't the very definition of lazy?

    I hate the "lazy" argument when trying to justify things in a lesiure activity. We play MMOs to be lazy.

    That said, things like skill levels were a stop gap to actual content. A way of extending the leveling experience without actually adding more levels.

    I can understand how people enjoyed it. Just the same as people enjoyed the slow grind of killing the same few mobs over and over for months in XI.

    Given that SE wants a broader audience for XIV, skill levels don't really seem to have a place. There are so many games out there begging for players to keep playing beyond the single player campaign that MMOs need to engage more to compete.

    Watching your character auto attack for an RNG to give a 0.1 just isn't going to achieve that.
    (10)

  8. #28
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
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    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Zyph View Post
    Thanks for your constructive contribution.
    (3)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  9. #29
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by yialee View Post
    thumb up for skill up, thumb down for lazy ass ppl who dont want it back kthxbye
    How bout I put it this way.

    -SE adds skills update.
    -Players log in to do their daily linkshell events.
    -Oh Shit Son! Our abilities are the equivilant of level 2. We have to interrupt our entire linkshell schedule, stuff we've been doing for ages, for the next few days/weeks/months/a year to get everyone BACK UP TO PAR.

    Considering event's will start cycling regularly at 2.0's release and new slew of content and areas will be available to explore, and I can say with pure certainty that the majority of people would hate to stop and be forced to grind before they can do anything worthwhile.
    (2)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  10. #30
    Player
    Eliseus's Avatar
    Join Date
    Apr 2012
    Posts
    407
    Character
    Eliseus Kayne
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SwordCoheir View Post
    How bout I put it this way.

    -SE adds skills update.
    -Players log in to do their daily linkshell events.
    -Oh Shit Son! Our abilities are the equivilant of level 2. We have to interrupt our entire linkshell schedule, stuff we've been doing for ages, for the next few days/weeks/months/a year to get everyone BACK UP TO PAR.

    Considering event's will start cycling regularly at 2.0's release and new slew of content and areas will be available to explore, and I can say with pure certainty that the majority of people would hate to stop and be forced to grind before they can do anything worthwhile.
    This is like saying New job comes out oh shit its lvl 1 have to interrupt ls event to lvl it. Guess they shouldn't add new jobs to the game either because it will just get in everyone's way
    (4)

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