thumb up for skill up, thumb down for lazy ass ppl who dont want it back kthxbye
thumb up for skill up, thumb down for lazy ass ppl who dont want it back kthxbye


"Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl



I'd be all for "skill-ups" or leveling skill sets or raising proficiencies however it would really suck for anyone who's playing now/before they implement it. Reason being everyone's skills would have to start at 0 as it's a newly implemented system. Just like with achievements some things aren't tracked and I'm guessing number of kills with specific weapons or the number of times specific skills are used is not tracked currently. Personally it would only be a minor inconvenience but I can see the rage brewing over it now.



-ooooooooooooooooo0oooooooo00000o00OOo0O0O0OOO0o00ooo0oOOOO0ooo0OOooOo
(Ahem. Outdated. No point as Classes are restricted to one weapon type and other skills are quested for. No benefit because skills are learned automatically with levels. It's a time-sink, without substance. I would rather they just add more quested skills/abilities.)
Last edited by Hyrist; 07-13-2012 at 06:58 AM.


What part of sitting at a computer watching your character auto attack their way to proficiency in a skill isn't the very definition of lazy?
I hate the "lazy" argument when trying to justify things in a lesiure activity. We play MMOs to be lazy.
That said, things like skill levels were a stop gap to actual content. A way of extending the leveling experience without actually adding more levels.
I can understand how people enjoyed it. Just the same as people enjoyed the slow grind of killing the same few mobs over and over for months in XI.
Given that SE wants a broader audience for XIV, skill levels don't really seem to have a place. There are so many games out there begging for players to keep playing beyond the single player campaign that MMOs need to engage more to compete.
Watching your character auto attack for an RNG to give a 0.1 just isn't going to achieve that.
How bout I put it this way.
-SE adds skills update.
-Players log in to do their daily linkshell events.
-Oh Shit Son! Our abilities are the equivilant of level 2. We have to interrupt our entire linkshell schedule, stuff we've been doing for ages, for the next few days/weeks/months/a year to get everyone BACK UP TO PAR.
Considering event's will start cycling regularly at 2.0's release and new slew of content and areas will be available to explore, and I can say with pure certainty that the majority of people would hate to stop and be forced to grind before they can do anything worthwhile.
Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]
This is like saying New job comes out oh shit its lvl 1 have to interrupt ls event to lvl it. Guess they shouldn't add new jobs to the game either because it will just get in everyone's wayHow bout I put it this way.
-SE adds skills update.
-Players log in to do their daily linkshell events.
-Oh Shit Son! Our abilities are the equivilant of level 2. We have to interrupt our entire linkshell schedule, stuff we've been doing for ages, for the next few days/weeks/months/a year to get everyone BACK UP TO PAR.
Considering event's will start cycling regularly at 2.0's release and new slew of content and areas will be available to explore, and I can say with pure certainty that the majority of people would hate to stop and be forced to grind before they can do anything worthwhile.
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