Quote Originally Posted by nasomi View Post
I'm not saying to bring it back exactly as it was in ffxi, as some were entirely to long to cap. However if it was scaled properly so that you would skill up properly with natural course of playing/partying/leveling, it would motivate people to play the game instead of afk leveling. It would promote group play as well. Sure, something like enfeebling might get a little gimpy, but if done right, it wouldn't be that hard to get it back to par. If they used xi's model, but revised it to be not as difficult to cap certain skills, I think it would be great. Sure it'll be unpopular to those who like ot afk level, but those people aren't much fun to play with anyway. "Hey i'm level 50 lets do ifrit!" /doesn'tknowhowtoplayjob.
Your suggestion is a little silly anyway.. but I'm not trying to come off as a hardass.

As the leveling system is now, skills for parrying, evasion, and weapons, etc, they have no place - your skill with your weapon of choice (dependent on your class/job) is symbolized by your level with that class or job. Would it make sense at the start of 2.0 for a gladiator or a paladin have zero sword skill in spite of the fact that each class can use a single type of weapon?

Also, it'd be pretty silly to introduce skillups in a system where you get abilities and things by leveling up, especially after so long. It wouldn't make sense.