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Thread: Skill-up's

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  1. #1
    Player
    Eliseus's Avatar
    Join Date
    Apr 2012
    Posts
    407
    Character
    Eliseus Kayne
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I would love to have Skill Ups back, I always felt a sense of accomplishment getting some of those things to cap. Sure it was a grind and sometimes a long one at that (at least back in 75, not so bad anymore), but it still felt good (at least for me) when I saw everything in blue text.

    Quote Originally Posted by Airget View Post
    Honestly combat/magic skills are an unnecessary time sink which just force you to spend hours upon hours hitting a cap just so that you can be at max potency with your class. Time is better spent producing content which challenges the player not content that forces you to grind on mobs to improve your skills, instead of combat/magic skill we have the materia system which can be seen as a combat/magic skill like setup but we have more control over when we gain the materia the only difference is more luck is involved in obtaining a materia you may want.
    Wouldn't an unnecessary time sink be just ones opinion? I mean the entire game right now is an unnecessary time sink yet we're still playing it.
    (8)

  2. #2
    Player
    TokyieRage's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    218
    Character
    Tokyo Jack
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I want it back also, Combat Skills and Magic Skills were great cause it gave you something to do inbetween parties and in your free time.

    This doesn't necessary mean it need to be as slow as FFXI (god id hope not) but every game should have this in some form, I think its kinda lame that my character is just a "Master" swordsman as soon as he picks it up.
    (8)

  3. #3
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by TokyieRage View Post
    I think its kinda lame that my character is just a "Master" swordsman as soon as he picks it up.
    Really? When my character first picked up his sword, he had 1 skill and had no chance of taking on anything more than 2 levels above him. Guess my account is bugged or something.
    (8)

    Peach Parfait/Khulan Angura on Gilgamesh

  4. #4
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,270
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by TokyieRage View Post
    I want it back also, Combat Skills and Magic Skills were great cause it gave you something to do inbetween parties and in your free time.

    This doesn't necessary mean it need to be as slow as FFXI (god id hope not) but every game should have this in some form, I think its kinda lame that my character is just a "Master" swordsman as soon as he picks it up.
    I agree because in FFXI, you had to gain mastery by using a weapon/shield/magic/craft. I was the jack of all trades when playing WAR on FFXI; I had all of these weapons that I tried to cap before I got my other extra Jobs unlocked (Polearm for DRG, Great Axe / Great Sword / Scythe for DRK, Sword and Shield for PLD, Axe for WAR/BST, etc.).
    (0)

  5. #5
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Hell to the NOOOOOOOOOOO!!!!!!!!!!!
    (35)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  6. #6
    Player
    Doho's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    699
    Character
    Doho Fiasco
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Antanias View Post
    Hell to the NOOOOOOOOOOO!!!!!!!!!!!
    hello good sir, could i continue your No. ahem, here I go..

    -OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    (8)
    "Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl

  7. #7
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Doho View Post
    hello good sir, could i continue your No. ahem, here I go..

    -OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

    -ooooooooooooooooo0oooooooo00000o00OOo0O0O0OOO0o00ooo0oOOOO0ooo0OOooOo


    (Ahem. Outdated. No point as Classes are restricted to one weapon type and other skills are quested for. No benefit because skills are learned automatically with levels. It's a time-sink, without substance. I would rather they just add more quested skills/abilities.)
    (11)
    Last edited by Hyrist; 07-13-2012 at 06:58 AM.

  8. #8
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Antanias View Post
    Hell to the NOOOOOOOOOOO!!!!!!!!!!!
    Thanks for your constructive contribution.
    (2)

  9. #9
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Zyph View Post
    Thanks for your constructive contribution.
    (3)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  10. #10
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Antanias View Post
    Hell to the NOOOOOOOOOOO!!!!!!!!!!!
    Seconded. Terrible timesink is terrible.
    (4)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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